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- import Check from "../Core/Check.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import RuntimeError from "../Core/RuntimeError.js";
- /**
- * A cache resource.
- * <p>
- * This type describes an interface and is not intended to be instantiated directly.
- * </p>
- *
- * @alias ResourceLoader
- * @constructor
- *
- * @see ResourceCache
- *
- * @private
- */
- function ResourceLoader() {}
- Object.defineProperties(ResourceLoader.prototype, {
- /**
- * The cache key of the resource.
- *
- * @memberof ResourceLoader.prototype
- *
- * @type {string}
- * @readonly
- * @private
- */
- cacheKey: {
- // eslint-disable-next-line getter-return
- get: function () {
- DeveloperError.throwInstantiationError();
- },
- },
- });
- /**
- * Loads the resource.
- * @returns {Promise<ResourceLoader>} A promise which resolves to the loader when the resource loading is completed.
- * @private
- */
- ResourceLoader.prototype.load = function () {
- DeveloperError.throwInstantiationError();
- };
- /**
- * Unloads the resource.
- * @private
- */
- ResourceLoader.prototype.unload = function () {};
- /**
- * Processes the resource until it becomes ready.
- *
- * @param {FrameState} frameState The frame state.
- * @returns {boolean} true once all resourced are ready.
- * @private
- */
- ResourceLoader.prototype.process = function (frameState) {
- return false;
- };
- /**
- * Constructs a {@link RuntimeError} from an errorMessage and an error.
- *
- * @param {string} errorMessage The error message.
- * @param {Error} [error] The error.
- *
- * @returns {RuntimeError} The runtime error.
- * @private
- */
- ResourceLoader.prototype.getError = function (errorMessage, error) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.string("errorMessage", errorMessage);
- //>>includeEnd('debug');
- if (defined(error) && defined(error.message)) {
- errorMessage += `\n${error.message}`;
- }
- const runtimeError = new RuntimeError(errorMessage);
- if (defined(error)) {
- runtimeError.stack = `Original stack:\n${error.stack}\nHandler stack:\n${runtimeError.stack}`;
- }
- return runtimeError;
- };
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <br /><br />
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- *
- * @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
- *
- * @see ResourceLoader#destroy
- * @private
- */
- ResourceLoader.prototype.isDestroyed = function () {
- return false;
- };
- /**
- * Destroys the loaded resource.
- * <br /><br />
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- * @example
- * resourceLoader = resourceLoader && resourceLoader.destroy();
- *
- * @see ResourceLoader#isDestroyed
- * @private
- */
- ResourceLoader.prototype.destroy = function () {
- this.unload();
- return destroyObject(this);
- };
- export default ResourceLoader;
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