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- /**
- * The {@link ResourceLoader} state.
- *
- * @private
- */
- const ResourceLoaderState = {
- /**
- * The resource has not yet been loaded.
- *
- * @type {number}
- * @constant
- * @private
- */
- UNLOADED: 0,
- /**
- * The resource is loading. In this state, external resources are fetched as needed.
- *
- * @type {number}
- * @constant
- * @private
- */
- LOADING: 1,
- /**
- * The resource has finished loading, but requires further processing.
- *
- * @type {number}
- * @constant
- * @private
- */
- LOADED: 2,
- /**
- * The resource is processing. GPU resources are allocated in this state as needed.
- *
- * @type {Number}
- * @constant
- * @private
- */
- PROCESSING: 3,
- /**
- * The resource has finished loading and processing; the results are ready to be used.
- *
- * @type {number}
- * @constant
- * @private
- */
- READY: 4,
- /**
- * The resource loading or processing has failed due to an error.
- *
- * @type {number}
- * @constant
- * @private
- */
- FAILED: 5,
- };
- export default Object.freeze(ResourceLoaderState);
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