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- import WebGLConstants from "../Core/WebGLConstants.js";
- /**
- * Determines the function used to compare stencil values for the stencil test.
- *
- * @enum {number}
- */
- const StencilFunction = {
- /**
- * The stencil test never passes.
- *
- * @type {number}
- * @constant
- */
- NEVER: WebGLConstants.NEVER,
- /**
- * The stencil test passes when the masked reference value is less than the masked stencil value.
- *
- * @type {number}
- * @constant
- */
- LESS: WebGLConstants.LESS,
- /**
- * The stencil test passes when the masked reference value is equal to the masked stencil value.
- *
- * @type {number}
- * @constant
- */
- EQUAL: WebGLConstants.EQUAL,
- /**
- * The stencil test passes when the masked reference value is less than or equal to the masked stencil value.
- *
- * @type {number}
- * @constant
- */
- LESS_OR_EQUAL: WebGLConstants.LEQUAL,
- /**
- * The stencil test passes when the masked reference value is greater than the masked stencil value.
- *
- * @type {number}
- * @constant
- */
- GREATER: WebGLConstants.GREATER,
- /**
- * The stencil test passes when the masked reference value is not equal to the masked stencil value.
- *
- * @type {number}
- * @constant
- */
- NOT_EQUAL: WebGLConstants.NOTEQUAL,
- /**
- * The stencil test passes when the masked reference value is greater than or equal to the masked stencil value.
- *
- * @type {number}
- * @constant
- */
- GREATER_OR_EQUAL: WebGLConstants.GEQUAL,
- /**
- * The stencil test always passes.
- *
- * @type {number}
- * @constant
- */
- ALWAYS: WebGLConstants.ALWAYS,
- };
- export default Object.freeze(StencilFunction);
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