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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * A built-in GLSL vec2 constant for defining the depth range.\n\
- * This is a workaround to a bug where IE11 does not implement gl_DepthRange.\n\
- *\n\
- * @alias czm_depthRange\n\
- * @glslConstant\n\
- *\n\
- * @example\n\
- * // GLSL declaration\n\
- * float depthRangeNear = czm_depthRange.near;\n\
- * float depthRangeFar = czm_depthRange.far;\n\
- *\n\
- */\n\
- const czm_depthRangeStruct czm_depthRange = czm_depthRangeStruct(0.0, 1.0);\n\
- ";
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