pi.glsl 294 B

12345678910111213141516
  1. /**
  2. * A built-in GLSL floating-point constant for <code>Math.PI</code>.
  3. *
  4. * @alias czm_pi
  5. * @glslConstant
  6. *
  7. * @see CesiumMath.PI
  8. *
  9. * @example
  10. * // GLSL declaration
  11. * const float czm_pi = ...;
  12. *
  13. * // Example
  14. * float twoPi = 2.0 * czm_pi;
  15. */
  16. const float czm_pi = 3.141592653589793;