- /**
- * A built-in GLSL floating-point constant for <code>pi/3</code>.
- *
- * @alias czm_piOverThree
- * @glslConstant
- *
- * @see CesiumMath.PI_OVER_THREE
- *
- * @example
- * // GLSL declaration
- * const float czm_piOverThree = ...;
- *
- * // Example
- * float pi = 3.0 * czm_piOverThree;
- */
- const float czm_piOverThree = 1.0471975511965976;
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