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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Converts an HSB color (hue, saturation, brightness) to RGB\n\
- * HSB <-> RGB conversion with minimal branching: {@link http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl}\n\
- *\n\
- * @name czm_HSBToRGB\n\
- * @glslFunction\n\
- * \n\
- * @param {vec3} hsb The color in HSB.\n\
- *\n\
- * @returns {vec3} The color in RGB.\n\
- *\n\
- * @example\n\
- * vec3 hsb = czm_RGBToHSB(rgb);\n\
- * hsb.z *= 0.1;\n\
- * rgb = czm_HSBToRGB(hsb);\n\
- */\n\
- \n\
- const vec4 K_HSB2RGB = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n\
- \n\
- vec3 czm_HSBToRGB(vec3 hsb)\n\
- {\n\
- vec3 p = abs(fract(hsb.xxx + K_HSB2RGB.xyz) * 6.0 - K_HSB2RGB.www);\n\
- return hsb.z * mix(K_HSB2RGB.xxx, clamp(p - K_HSB2RGB.xxx, 0.0, 1.0), hsb.y);\n\
- }\n\
- ";
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