1234567891011121314151617181920212223242526272829303132 |
- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Converts an RGB color to CIE Yxy.\n\
- * <p>The conversion is described in\n\
- * {@link http://content.gpwiki.org/index.php/D3DBook:High-Dynamic_Range_Rendering#Luminance_Transform|Luminance Transform}\n\
- * </p>\n\
- * \n\
- * @name czm_RGBToXYZ\n\
- * @glslFunction\n\
- * \n\
- * @param {vec3} rgb The color in RGB.\n\
- *\n\
- * @returns {vec3} The color in CIE Yxy.\n\
- *\n\
- * @example\n\
- * vec3 xyz = czm_RGBToXYZ(rgb);\n\
- * xyz.x = max(xyz.x - luminanceThreshold, 0.0);\n\
- * rgb = czm_XYZToRGB(xyz);\n\
- */\n\
- vec3 czm_RGBToXYZ(vec3 rgb)\n\
- {\n\
- const mat3 RGB2XYZ = mat3(0.4124, 0.2126, 0.0193,\n\
- 0.3576, 0.7152, 0.1192,\n\
- 0.1805, 0.0722, 0.9505);\n\
- vec3 xyz = RGB2XYZ * rgb;\n\
- vec3 Yxy;\n\
- Yxy.r = xyz.g;\n\
- float temp = dot(vec3(1.0), xyz);\n\
- Yxy.gb = xyz.rg / temp;\n\
- return Yxy;\n\
- }\n\
- ";
|