acesTonemapping.glsl 366 B

12345678910111213141516
  1. // See:
  2. // https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
  3. vec3 czm_acesTonemapping(vec3 color) {
  4. float g = 0.985;
  5. float a = 0.065;
  6. float b = 0.0001;
  7. float c = 0.433;
  8. float d = 0.238;
  9. color = (color * (color + a) - b) / (color * (g * color + c) + d);
  10. color = clamp(color, 0.0, 1.0);
  11. return color;
  12. }