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							- /**
 
-  * @private
 
-  */
 
- float czm_alphaWeight(float a)
 
- {
 
-     float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2];
 
-     // See Weighted Blended Order-Independent Transparency for examples of different weighting functions:
 
-     // http://jcgt.org/published/0002/02/09/
 
-     return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0))));
 
- }
 
 
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