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- /**
- * Branchless ternary operator to be used when it's inexpensive to explicitly
- * evaluate both possibilities for a float expression.
- *
- * @name czm_branchFreeTernary
- * @glslFunction
- *
- * @param {bool} comparison A comparison statement
- * @param {float} a Value to return if the comparison is true.
- * @param {float} b Value to return if the comparison is false.
- *
- * @returns {float} equivalent of comparison ? a : b
- */
- float czm_branchFreeTernary(bool comparison, float a, float b) {
- float useA = float(comparison);
- return a * useA + b * (1.0 - useA);
- }
- /**
- * Branchless ternary operator to be used when it's inexpensive to explicitly
- * evaluate both possibilities for a vec2 expression.
- *
- * @name czm_branchFreeTernary
- * @glslFunction
- *
- * @param {bool} comparison A comparison statement
- * @param {vec2} a Value to return if the comparison is true.
- * @param {vec2} b Value to return if the comparison is false.
- *
- * @returns {vec2} equivalent of comparison ? a : b
- */
- vec2 czm_branchFreeTernary(bool comparison, vec2 a, vec2 b) {
- float useA = float(comparison);
- return a * useA + b * (1.0 - useA);
- }
- /**
- * Branchless ternary operator to be used when it's inexpensive to explicitly
- * evaluate both possibilities for a vec3 expression.
- *
- * @name czm_branchFreeTernary
- * @glslFunction
- *
- * @param {bool} comparison A comparison statement
- * @param {vec3} a Value to return if the comparison is true.
- * @param {vec3} b Value to return if the comparison is false.
- *
- * @returns {vec3} equivalent of comparison ? a : b
- */
- vec3 czm_branchFreeTernary(bool comparison, vec3 a, vec3 b) {
- float useA = float(comparison);
- return a * useA + b * (1.0 - useA);
- }
- /**
- * Branchless ternary operator to be used when it's inexpensive to explicitly
- * evaluate both possibilities for a vec4 expression.
- *
- * @name czm_branchFreeTernary
- * @glslFunction
- *
- * @param {bool} comparison A comparison statement
- * @param {vec3} a Value to return if the comparison is true.
- * @param {vec3} b Value to return if the comparison is false.
- *
- * @returns {vec3} equivalent of comparison ? a : b
- */
- vec4 czm_branchFreeTernary(bool comparison, vec4 a, vec4 b) {
- float useA = float(comparison);
- return a * useA + b * (1.0 - useA);
- }
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