- uniform mat4 shadowMap_cascadeMatrices[4];
- mat4 czm_cascadeMatrix(vec4 weights)
- {
- return shadowMap_cascadeMatrices[0] * weights.x +
- shadowMap_cascadeMatrices[1] * weights.y +
- shadowMap_cascadeMatrices[2] * weights.z +
- shadowMap_cascadeMatrices[3] * weights.w;
- }
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