cascadeMatrix.glsl 301 B

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  1. uniform mat4 shadowMap_cascadeMatrices[4];
  2. mat4 czm_cascadeMatrix(vec4 weights)
  3. {
  4. return shadowMap_cascadeMatrices[0] * weights.x +
  5. shadowMap_cascadeMatrices[1] * weights.y +
  6. shadowMap_cascadeMatrices[2] * weights.z +
  7. shadowMap_cascadeMatrices[3] * weights.w;
  8. }