columbusViewMorph.glsl 256 B

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  1. /**
  2. * DOC_TBA
  3. *
  4. * @name czm_columbusViewMorph
  5. * @glslFunction
  6. */
  7. vec4 czm_columbusViewMorph(vec4 position2D, vec4 position3D, float time)
  8. {
  9. // Just linear for now.
  10. vec3 p = mix(position2D.xyz, position3D.xyz, time);
  11. return vec4(p, 1.0);
  12. }