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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Returns a position in model coordinates relative to eye taking into\n\
- * account the current scene mode: 3D, 2D, or Columbus view.\n\
- * <p>\n\
- * This uses standard position attributes, <code>position3DHigh</code>, \n\
- * <code>position3DLow</code>, <code>position2DHigh</code>, and <code>position2DLow</code>, \n\
- * and should be used when writing a vertex shader for an {@link Appearance}.\n\
- * </p>\n\
- *\n\
- * @name czm_computePosition\n\
- * @glslFunction\n\
- *\n\
- * @returns {vec4} The position relative to eye.\n\
- *\n\
- * @example\n\
- * vec4 p = czm_computePosition();\n\
- * v_positionEC = (czm_modelViewRelativeToEye * p).xyz;\n\
- * gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
- *\n\
- * @see czm_translateRelativeToEye\n\
- */\n\
- vec4 czm_computePosition();\n\
- ";
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