12345678910111213141516171819202122232425262728293031323334353637383940 |
- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Gets the color with fog at a distance from the camera.\n\
- *\n\
- * @name czm_fog\n\
- * @glslFunction\n\
- *\n\
- * @param {float} distanceToCamera The distance to the camera in meters.\n\
- * @param {vec3} color The original color.\n\
- * @param {vec3} fogColor The color of the fog.\n\
- *\n\
- * @returns {vec3} The color adjusted for fog at the distance from the camera.\n\
- */\n\
- vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor)\n\
- {\n\
- float scalar = distanceToCamera * czm_fogDensity;\n\
- float fog = 1.0 - exp(-(scalar * scalar));\n\
- return mix(color, fogColor, fog);\n\
- }\n\
- \n\
- /**\n\
- * Gets the color with fog at a distance from the camera.\n\
- *\n\
- * @name czm_fog\n\
- * @glslFunction\n\
- *\n\
- * @param {float} distanceToCamera The distance to the camera in meters.\n\
- * @param {vec3} color The original color.\n\
- * @param {vec3} fogColor The color of the fog.\n\
- * @param {float} fogModifierConstant A constant to modify the appearance of fog.\n\
- *\n\
- * @returns {vec3} The color adjusted for fog at the distance from the camera.\n\
- */\n\
- vec3 czm_fog(float distanceToCamera, vec3 color, vec3 fogColor, float fogModifierConstant)\n\
- {\n\
- float scalar = distanceToCamera * czm_fogDensity;\n\
- float fog = 1.0 - exp(-((fogModifierConstant * scalar + fogModifierConstant) * (scalar * (1.0 + fogModifierConstant))));\n\
- return mix(color, fogColor, fog);\n\
- }\n\
- ";
|