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- /**
- * Computes distance from an point in 2D to a line in 2D.
- *
- * @name czm_lineDistance
- * @glslFunction
- *
- * param {vec2} point1 A point along the line.
- * param {vec2} point2 A point along the line.
- * param {vec2} point A point that may or may not be on the line.
- * returns {float} The distance from the point to the line.
- */
- float czm_lineDistance(vec2 point1, vec2 point2, vec2 point) {
- return abs((point2.y - point1.y) * point.x - (point2.x - point1.x) * point.y + point2.x * point1.y - point2.y * point1.x) / distance(point2, point1);
- }
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