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- /**
- * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector.
- * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors",
- * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/
- *
- * @name czm_octDecode
- * @param {vec2} encoded The oct-encoded, unit-length vector
- * @param {float} range The maximum value of the SNORM range. The encoded vector is stored in log2(rangeMax+1) bits.
- * @returns {vec3} The decoded and normalized vector
- */
- vec3 czm_octDecode(vec2 encoded, float range)
- {
- if (encoded.x == 0.0 && encoded.y == 0.0) {
- return vec3(0.0, 0.0, 0.0);
- }
- encoded = encoded / range * 2.0 - 1.0;
- vec3 v = vec3(encoded.x, encoded.y, 1.0 - abs(encoded.x) - abs(encoded.y));
- if (v.z < 0.0)
- {
- v.xy = (1.0 - abs(v.yx)) * czm_signNotZero(v.xy);
- }
- return normalize(v);
- }
- /**
- * Decodes a unit-length vector in 'oct' encoding to a normalized 3-component Cartesian vector.
- * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors",
- * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/
- *
- * @name czm_octDecode
- * @param {vec2} encoded The oct-encoded, unit-length vector
- * @returns {vec3} The decoded and normalized vector
- */
- vec3 czm_octDecode(vec2 encoded)
- {
- return czm_octDecode(encoded, 255.0);
- }
- /**
- * Decodes a unit-length vector in 'oct' encoding packed into a floating-point number to a normalized 3-component Cartesian vector.
- * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors",
- * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/
- *
- * @name czm_octDecode
- * @param {float} encoded The oct-encoded, unit-length vector
- * @returns {vec3} The decoded and normalized vector
- */
- vec3 czm_octDecode(float encoded)
- {
- float temp = encoded / 256.0;
- float x = floor(temp);
- float y = (temp - x) * 256.0;
- return czm_octDecode(vec2(x, y));
- }
- /**
- * Decodes three unit-length vectors in 'oct' encoding packed into two floating-point numbers to normalized 3-component Cartesian vectors.
- * The 'oct' encoding is described in "A Survey of Efficient Representations of Independent Unit Vectors",
- * Cigolle et al 2014: http://jcgt.org/published/0003/02/01/
- *
- * @name czm_octDecode
- * @param {vec2} encoded The packed oct-encoded, unit-length vectors.
- * @param {vec3} vector1 One decoded and normalized vector.
- * @param {vec3} vector2 One decoded and normalized vector.
- * @param {vec3} vector3 One decoded and normalized vector.
- */
- void czm_octDecode(vec2 encoded, out vec3 vector1, out vec3 vector2, out vec3 vector3)
- {
- float temp = encoded.x / 65536.0;
- float x = floor(temp);
- float encodedFloat1 = (temp - x) * 65536.0;
- temp = encoded.y / 65536.0;
- float y = floor(temp);
- float encodedFloat2 = (temp - y) * 65536.0;
- vector1 = czm_octDecode(encodedFloat1);
- vector2 = czm_octDecode(encodedFloat2);
- vector3 = czm_octDecode(vec2(x, y));
- }
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