123456789101112131415161718 |
- /**
- * Packs a depth value into a vec3 that can be represented by unsigned bytes.
- *
- * @name czm_packDepth
- * @glslFunction
- *
- * @param {float} depth The floating-point depth.
- * @returns {vec3} The packed depth.
- */
- vec4 czm_packDepth(float depth)
- {
- // See Aras Pranckevičius' post Encoding Floats to RGBA
- // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/
- vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;
- enc = fract(enc);
- enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0);
- return enc;
- }
|