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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Packs a depth value into a vec3 that can be represented by unsigned bytes.\n\
- *\n\
- * @name czm_packDepth\n\
- * @glslFunction\n\
- *\n\
- * @param {float} depth The floating-point depth.\n\
- * @returns {vec3} The packed depth.\n\
- */\n\
- vec4 czm_packDepth(float depth)\n\
- {\n\
- // See Aras Pranckevičius' post Encoding Floats to RGBA\n\
- // http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/\n\
- vec4 enc = vec4(1.0, 255.0, 65025.0, 16581375.0) * depth;\n\
- enc = fract(enc);\n\
- enc -= enc.yzww * vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 0.0);\n\
- return enc;\n\
- }\n\
- ";
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