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- /**
- * Round a floating point value. This function exists because round() doesn't
- * exist in GLSL 1.00.
- *
- * @param {float|vec2|vec3|vec4} value The value to round
- * @param {float|vec2|vec3|vec3} The rounded value. The type matches the input.
- */
- float czm_round(float value) {
- return floor(value + 0.5);
- }
- vec2 czm_round(vec2 value) {
- return floor(value + 0.5);
- }
- vec3 czm_round(vec3 value) {
- return floor(value + 0.5);
- }
- vec4 czm_round(vec4 value) {
- return floor(value + 0.5);
- }
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