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- //This file is automatically rebuilt by the Cesium build process.
- export default "\n\
- float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d)\n\
- {\n\
- return czm_unpackDepth(czm_textureCube(shadowMap, d));\n\
- }\n\
- \n\
- float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv)\n\
- {\n\
- #ifdef USE_SHADOW_DEPTH_TEXTURE\n\
- return texture(shadowMap, uv).r;\n\
- #else\n\
- return czm_unpackDepth(texture(shadowMap, uv));\n\
- #endif\n\
- }\n\
- \n\
- float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth)\n\
- {\n\
- return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
- }\n\
- \n\
- float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth)\n\
- {\n\
- return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
- }\n\
- ";
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