shadowDepthCompare.js 761 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "\n\
  3. float czm_sampleShadowMap(highp samplerCube shadowMap, vec3 d)\n\
  4. {\n\
  5. return czm_unpackDepth(czm_textureCube(shadowMap, d));\n\
  6. }\n\
  7. \n\
  8. float czm_sampleShadowMap(highp sampler2D shadowMap, vec2 uv)\n\
  9. {\n\
  10. #ifdef USE_SHADOW_DEPTH_TEXTURE\n\
  11. return texture(shadowMap, uv).r;\n\
  12. #else\n\
  13. return czm_unpackDepth(texture(shadowMap, uv));\n\
  14. #endif\n\
  15. }\n\
  16. \n\
  17. float czm_shadowDepthCompare(samplerCube shadowMap, vec3 uv, float depth)\n\
  18. {\n\
  19. return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
  20. }\n\
  21. \n\
  22. float czm_shadowDepthCompare(sampler2D shadowMap, vec2 uv, float depth)\n\
  23. {\n\
  24. return step(depth, czm_sampleShadowMap(shadowMap, uv));\n\
  25. }\n\
  26. ";