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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Returns 1.0 if the given value is positive or zero, and -1.0 if it is negative. This is similar to the GLSL\n\
- * built-in function <code>sign</code> except that returns 1.0 instead of 0.0 when the input value is 0.0.\n\
- * \n\
- * @name czm_signNotZero\n\
- * @glslFunction\n\
- *\n\
- * @param {} value The value for which to determine the sign.\n\
- * @returns {} 1.0 if the value is positive or zero, -1.0 if the value is negative.\n\
- */\n\
- float czm_signNotZero(float value)\n\
- {\n\
- return value >= 0.0 ? 1.0 : -1.0;\n\
- }\n\
- \n\
- vec2 czm_signNotZero(vec2 value)\n\
- {\n\
- return vec2(czm_signNotZero(value.x), czm_signNotZero(value.y));\n\
- }\n\
- \n\
- vec3 czm_signNotZero(vec3 value)\n\
- {\n\
- return vec3(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z));\n\
- }\n\
- \n\
- vec4 czm_signNotZero(vec4 value)\n\
- {\n\
- return vec4(czm_signNotZero(value.x), czm_signNotZero(value.y), czm_signNotZero(value.z), czm_signNotZero(value.w));\n\
- }\n\
- ";
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