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							- /**
 
-  * Computes a color from the third order spherical harmonic coefficients and a normalized direction vector.
 
-  * <p>
 
-  * The order of the coefficients is [L00, L1_1, L10, L11, L2_2, L2_1, L20, L21, L22].
 
-  * </p>
 
-  *
 
-  * @name czm_sphericalHarmonics
 
-  * @glslFunction
 
-  *
 
-  * @param {vec3} normal The normalized direction.
 
-  * @param {vec3[9]} coefficients The third order spherical harmonic coefficients.
 
-  * @returns {vec3} The color at the direction.
 
-  *
 
-  * @see https://graphics.stanford.edu/papers/envmap/envmap.pdf
 
-  */
 
- vec3 czm_sphericalHarmonics(vec3 normal, vec3 coefficients[9])
 
- {
 
-     vec3 L00 = coefficients[0];
 
-     vec3 L1_1 = coefficients[1];
 
-     vec3 L10 = coefficients[2];
 
-     vec3 L11 = coefficients[3];
 
-     vec3 L2_2 = coefficients[4];
 
-     vec3 L2_1 = coefficients[5];
 
-     vec3 L20 = coefficients[6];
 
-     vec3 L21 = coefficients[7];
 
-     vec3 L22 = coefficients[8];
 
-     float x = normal.x;
 
-     float y = normal.y;
 
-     float z = normal.z;
 
-     return
 
-           L00
 
-         + L1_1 * y
 
-         + L10 * z
 
-         + L11 * x
 
-         + L2_2 * (y * x)
 
-         + L2_1 * (y * z)
 
-         + L20 * (3.0 * z * z - 1.0)
 
-         + L21 * (z * x)
 
-         + L22 * (x * x - y * y);
 
- }
 
 
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