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- // emulated noperspective
- #if !defined(LOG_DEPTH)
- in float v_WindowZ;
- #endif
- /**
- * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane
- * by writing the fragment's depth. See czm_depthClamp for more details.
- *
- * @name czm_writeDepthClamp
- * @glslFunction
- *
- * @example
- * out_FragColor = color;
- * czm_writeDepthClamp();
- *
- * @see czm_depthClamp
- */
- void czm_writeDepthClamp()
- {
- #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth)))
- gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0);
- #endif
- }
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