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- //This file is automatically rebuilt by the Cesium build process.
- export default "// emulated noperspective\n\
- #if !defined(LOG_DEPTH)\n\
- in float v_WindowZ;\n\
- #endif\n\
- \n\
- /**\n\
- * Emulates GL_DEPTH_CLAMP. Clamps a fragment to the near and far plane\n\
- * by writing the fragment's depth. See czm_depthClamp for more details.\n\
- *\n\
- * @name czm_writeDepthClamp\n\
- * @glslFunction\n\
- *\n\
- * @example\n\
- * out_FragColor = color;\n\
- * czm_writeDepthClamp();\n\
- *\n\
- * @see czm_depthClamp\n\
- */\n\
- void czm_writeDepthClamp()\n\
- {\n\
- #if (!defined(LOG_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth)))\n\
- gl_FragDepth = clamp(v_WindowZ * gl_FragCoord.w, 0.0, 1.0);\n\
- #endif\n\
- }\n\
- ";
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