- /**
- * Parameters for {@link czm_pbrLighting}
- *
- * @name czm_material
- * @glslStruct
- *
- * @property {vec3} diffuseColor the diffuse color of the material for the lambert term of the rendering equation
- * @property {float} roughness a value from 0.0 to 1.0 that indicates how rough the surface of the material is.
- * @property {vec3} f0 The reflectance of the material at normal incidence
- */
- struct czm_pbrParameters
- {
- vec3 diffuseColor;
- float roughness;
- vec3 f0;
- };
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