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- //This file is automatically rebuilt by the Cesium build process.
- export default "#ifdef INSTANCED\n\
- in vec2 direction;\n\
- #endif\n\
- in vec4 positionHighAndScaleX;\n\
- in vec4 positionLowAndScaleY;\n\
- in vec4 packedAttribute0;\n\
- in vec4 packedAttribute1;\n\
- in vec4 color;\n\
- \n\
- out vec2 v_offset;\n\
- out vec3 v_maximumSize;\n\
- out vec4 v_color;\n\
- out float v_slice;\n\
- out float v_brightness;\n\
- \n\
- void main() {\n\
- // Unpack attributes.\n\
- vec3 positionHigh = positionHighAndScaleX.xyz;\n\
- vec3 positionLow = positionLowAndScaleY.xyz;\n\
- vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w);\n\
- \n\
- float show = packedAttribute0.x;\n\
- float brightness = packedAttribute0.y;\n\
- vec2 coordinates = packedAttribute0.wz;\n\
- vec3 maximumSize = packedAttribute1.xyz;\n\
- float slice = packedAttribute1.w;\n\
- \n\
- #ifdef INSTANCED\n\
- vec2 dir = direction;\n\
- #else\n\
- vec2 dir = coordinates;\n\
- #endif\n\
- \n\
- vec2 offset = dir - vec2(0.5, 0.5);\n\
- vec2 scaledOffset = scale * offset;\n\
- vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
- vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
- positionEC.xy += scaledOffset;\n\
- \n\
- positionEC.xyz *= show;\n\
- gl_Position = czm_projection * positionEC;\n\
- \n\
- v_offset = offset;\n\
- v_maximumSize = maximumSize;\n\
- v_color = color;\n\
- v_slice = slice;\n\
- v_brightness = brightness;\n\
- }\n\
- ";
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