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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D u_opaqueDepthTexture;\n\
- uniform sampler2D u_translucentDepthTexture;\n\
- \n\
- in vec2 v_textureCoordinates;\n\
- \n\
- void main()\n\
- {\n\
- float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r;\n\
- float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r;\n\
- translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);\n\
- out_FragColor = czm_packDepth(translucentDepth);\n\
- }\n\
- ";
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