AspectRampMaterial.js 502 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "uniform sampler2D image;\n\
  3. \n\
  4. czm_material czm_getMaterial(czm_materialInput materialInput)\n\
  5. {\n\
  6. czm_material material = czm_getDefaultMaterial(materialInput);\n\
  7. vec4 rampColor = texture(image, vec2(materialInput.aspect / (2.0 * czm_pi), 0.5));\n\
  8. rampColor = czm_gammaCorrect(rampColor);\n\
  9. material.diffuse = rampColor.rgb;\n\
  10. material.alpha = rampColor.a;\n\
  11. return material;\n\
  12. }\n\
  13. ";