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							- //This file is automatically rebuilt by the Cesium build process.
 
- export default "uniform sampler2D image;\n\
 
- uniform float minimumHeight;\n\
 
- uniform float maximumHeight;\n\
 
- \n\
 
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
 
- {\n\
 
-     czm_material material = czm_getDefaultMaterial(materialInput);\n\
 
-     float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0);\n\
 
-     vec4 rampColor = texture(image, vec2(scaledHeight, 0.5));\n\
 
-     rampColor = czm_gammaCorrect(rampColor);\n\
 
-     material.diffuse = rampColor.rgb;\n\
 
-     material.alpha = rampColor.a;\n\
 
-     return material;\n\
 
- }\n\
 
- ";
 
 
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