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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform sampler2D image;\n\
- uniform float minimumHeight;\n\
- uniform float maximumHeight;\n\
- \n\
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
- {\n\
- czm_material material = czm_getDefaultMaterial(materialInput);\n\
- float scaledHeight = clamp((materialInput.height - minimumHeight) / (maximumHeight - minimumHeight), 0.0, 1.0);\n\
- vec4 rampColor = texture(image, vec2(scaledHeight, 0.5));\n\
- rampColor = czm_gammaCorrect(rampColor);\n\
- material.diffuse = rampColor.rgb;\n\
- material.alpha = rampColor.a;\n\
- return material;\n\
- }\n\
- ";
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