OctahedralProjectionVS.glsl 170 B

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  1. in vec4 position;
  2. in vec3 cubeMapCoordinates;
  3. out vec3 v_cubeMapCoordinates;
  4. void main()
  5. {
  6. gl_Position = position;
  7. v_cubeMapCoordinates = cubeMapCoordinates;
  8. }