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- in vec3 position3DHigh;
- in vec3 position3DLow;
- in vec3 position2DHigh;
- in vec3 position2DLow;
- in vec3 prevPosition3DHigh;
- in vec3 prevPosition3DLow;
- in vec3 prevPosition2DHigh;
- in vec3 prevPosition2DLow;
- in vec3 nextPosition3DHigh;
- in vec3 nextPosition3DLow;
- in vec3 nextPosition2DHigh;
- in vec3 nextPosition2DLow;
- in vec4 texCoordExpandAndBatchIndex;
- out vec2 v_st;
- out float v_width;
- out vec4 v_pickColor;
- out float v_polylineAngle;
- void main()
- {
- float texCoord = texCoordExpandAndBatchIndex.x;
- float expandDir = texCoordExpandAndBatchIndex.y;
- bool usePrev = texCoordExpandAndBatchIndex.z < 0.0;
- float batchTableIndex = texCoordExpandAndBatchIndex.w;
- vec2 widthAndShow = batchTable_getWidthAndShow(batchTableIndex);
- float width = widthAndShow.x + 0.5;
- float show = widthAndShow.y;
- if (width < 1.0)
- {
- show = 0.0;
- }
- vec4 pickColor = batchTable_getPickColor(batchTableIndex);
- vec4 p, prev, next;
- if (czm_morphTime == 1.0)
- {
- p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz);
- prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz);
- next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz);
- }
- else if (czm_morphTime == 0.0)
- {
- p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy);
- prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy);
- next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy);
- }
- else
- {
- p = czm_columbusViewMorph(
- czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy),
- czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz),
- czm_morphTime);
- prev = czm_columbusViewMorph(
- czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy),
- czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz),
- czm_morphTime);
- next = czm_columbusViewMorph(
- czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy),
- czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz),
- czm_morphTime);
- }
- #ifdef DISTANCE_DISPLAY_CONDITION
- vec3 centerHigh = batchTable_getCenterHigh(batchTableIndex);
- vec4 centerLowAndRadius = batchTable_getCenterLowAndRadius(batchTableIndex);
- vec3 centerLow = centerLowAndRadius.xyz;
- float radius = centerLowAndRadius.w;
- vec2 distanceDisplayCondition = batchTable_getDistanceDisplayCondition(batchTableIndex);
- float lengthSq;
- if (czm_sceneMode == czm_sceneMode2D)
- {
- lengthSq = czm_eyeHeight2D.y;
- }
- else
- {
- vec4 center = czm_translateRelativeToEye(centerHigh.xyz, centerLow.xyz);
- lengthSq = max(0.0, dot(center.xyz, center.xyz) - radius * radius);
- }
- float nearSq = distanceDisplayCondition.x * distanceDisplayCondition.x;
- float farSq = distanceDisplayCondition.y * distanceDisplayCondition.y;
- if (lengthSq < nearSq || lengthSq > farSq)
- {
- show = 0.0;
- }
- #endif
- float polylineAngle;
- vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, polylineAngle);
- gl_Position = czm_viewportOrthographic * positionWC * show;
- v_st.s = texCoord;
- v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);
- v_width = width;
- v_pickColor = pickColor;
- v_polylineAngle = polylineAngle;
- }
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