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- // This file is part of meshoptimizer library and is distributed under the terms of MIT License.
- // Copyright (C) 2016-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
- export const MeshoptEncoder: {
- supported: boolean;
- ready: Promise<void>;
- reorderMesh: (indices: Uint32Array, triangles: boolean, optsize: boolean) => [Uint32Array, number];
-
- encodeVertexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
- encodeIndexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
- encodeIndexSequence: (source: Uint8Array, count: number, size: number) => Uint8Array;
- encodeGltfBuffer: (source: Uint8Array, count: number, size: number, mode: string) => Uint8Array;
- encodeFilterOct: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
- encodeFilterQuat: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
- encodeFilterExp: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
- };
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