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							- import { FeatureCollection, Point, Polygon } from "@turf/helpers";
 
- export interface Pt {
 
-     x: number;
 
-     y: number;
 
-     z?: number;
 
-     __sentinel?: boolean;
 
- }
 
- export interface Vertice {
 
-     x: number;
 
-     y: number;
 
- }
 
- /**
 
-  * Takes a set of {@link Point|points} and creates a
 
-  * [Triangulated Irregular Network](http://en.wikipedia.org/wiki/Triangulated_irregular_network),
 
-  * or a TIN for short, returned as a collection of Polygons. These are often used
 
-  * for developing elevation contour maps or stepped heat visualizations.
 
-  *
 
-  * If an optional z-value property is provided then it is added as properties called `a`, `b`,
 
-  * and `c` representing its value at each of the points that represent the corners of the
 
-  * triangle.
 
-  *
 
-  * @name tin
 
-  * @param {FeatureCollection<Point>} points input points
 
-  * @param {String} [z] name of the property from which to pull z values
 
-  * This is optional: if not given, then there will be no extra data added to the derived triangles.
 
-  * @returns {FeatureCollection<Polygon>} TIN output
 
-  * @example
 
-  * // generate some random point data
 
-  * var points = turf.randomPoint(30, {bbox: [50, 30, 70, 50]});
 
-  *
 
-  * // add a random property to each point between 0 and 9
 
-  * for (var i = 0; i < points.features.length; i++) {
 
-  *   points.features[i].properties.z = ~~(Math.random() * 9);
 
-  * }
 
-  * var tin = turf.tin(points, 'z');
 
-  *
 
-  * //addToMap
 
-  * var addToMap = [tin, points]
 
-  * for (var i = 0; i < tin.features.length; i++) {
 
-  *   var properties  = tin.features[i].properties;
 
-  *   properties.fill = '#' + properties.a + properties.b + properties.c;
 
-  * }
 
-  */
 
- export default function tin(points: FeatureCollection<Point, any>, z?: string): FeatureCollection<Polygon>;
 
 
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