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- import Check from "./Check.js";
- import defaultValue from "./defaultValue.js";
- import defined from "./defined.js";
- import DeveloperError from "./DeveloperError.js";
- import CesiumMath from "./Math.js";
- /**
- * A 2D Cartesian point.
- * @alias Cartesian2
- * @constructor
- *
- * @param {Number} [x=0.0] The X component.
- * @param {Number} [y=0.0] The Y component.
- *
- * @see Cartesian3
- * @see Cartesian4
- * @see Packable
- */
- function Cartesian2(x, y) {
- /**
- * The X component.
- * @type {Number}
- * @default 0.0
- */
- this.x = defaultValue(x, 0.0);
- /**
- * The Y component.
- * @type {Number}
- * @default 0.0
- */
- this.y = defaultValue(y, 0.0);
- }
- /**
- * Creates a Cartesian2 instance from x and y coordinates.
- *
- * @param {Number} x The x coordinate.
- * @param {Number} y The y coordinate.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.fromElements = function (x, y, result) {
- if (!defined(result)) {
- return new Cartesian2(x, y);
- }
- result.x = x;
- result.y = y;
- return result;
- };
- /**
- * Duplicates a Cartesian2 instance.
- *
- * @param {Cartesian2} cartesian The Cartesian to duplicate.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided. (Returns undefined if cartesian is undefined)
- */
- Cartesian2.clone = function (cartesian, result) {
- if (!defined(cartesian)) {
- return undefined;
- }
- if (!defined(result)) {
- return new Cartesian2(cartesian.x, cartesian.y);
- }
- result.x = cartesian.x;
- result.y = cartesian.y;
- return result;
- };
- /**
- * Creates a Cartesian2 instance from an existing Cartesian3. This simply takes the
- * x and y properties of the Cartesian3 and drops z.
- * @function
- *
- * @param {Cartesian3} cartesian The Cartesian3 instance to create a Cartesian2 instance from.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.fromCartesian3 = Cartesian2.clone;
- /**
- * Creates a Cartesian2 instance from an existing Cartesian4. This simply takes the
- * x and y properties of the Cartesian4 and drops z and w.
- * @function
- *
- * @param {Cartesian4} cartesian The Cartesian4 instance to create a Cartesian2 instance from.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.fromCartesian4 = Cartesian2.clone;
- /**
- * The number of elements used to pack the object into an array.
- * @type {Number}
- */
- Cartesian2.packedLength = 2;
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {Cartesian2} value The value to pack.
- * @param {Number[]} array The array to pack into.
- * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {Number[]} The array that was packed into
- */
- Cartesian2.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("value", value);
- Check.defined("array", array);
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- array[startingIndex++] = value.x;
- array[startingIndex] = value.y;
- return array;
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {Number[]} array The packed array.
- * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {Cartesian2} [result] The object into which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("array", array);
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- if (!defined(result)) {
- result = new Cartesian2();
- }
- result.x = array[startingIndex++];
- result.y = array[startingIndex];
- return result;
- };
- /**
- * Flattens an array of Cartesian2s into an array of components.
- *
- * @param {Cartesian2[]} array The array of cartesians to pack.
- * @param {Number[]} [result] The array onto which to store the result. If this is a typed array, it must have array.length * 2 components, else a {@link DeveloperError} will be thrown. If it is a regular array, it will be resized to have (array.length * 2) elements.
- * @returns {Number[]} The packed array.
- */
- Cartesian2.packArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("array", array);
- //>>includeEnd('debug');
- const length = array.length;
- const resultLength = length * 2;
- if (!defined(result)) {
- result = new Array(resultLength);
- } else if (!Array.isArray(result) && result.length !== resultLength) {
- //>>includeStart('debug', pragmas.debug);
- throw new DeveloperError(
- "If result is a typed array, it must have exactly array.length * 2 elements"
- );
- //>>includeEnd('debug');
- } else if (result.length !== resultLength) {
- result.length = resultLength;
- }
- for (let i = 0; i < length; ++i) {
- Cartesian2.pack(array[i], result, i * 2);
- }
- return result;
- };
- /**
- * Unpacks an array of cartesian components into an array of Cartesian2s.
- *
- * @param {Number[]} array The array of components to unpack.
- * @param {Cartesian2[]} [result] The array onto which to store the result.
- * @returns {Cartesian2[]} The unpacked array.
- */
- Cartesian2.unpackArray = function (array, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("array", array);
- Check.typeOf.number.greaterThanOrEquals("array.length", array.length, 2);
- if (array.length % 2 !== 0) {
- throw new DeveloperError("array length must be a multiple of 2.");
- }
- //>>includeEnd('debug');
- const length = array.length;
- if (!defined(result)) {
- result = new Array(length / 2);
- } else {
- result.length = length / 2;
- }
- for (let i = 0; i < length; i += 2) {
- const index = i / 2;
- result[index] = Cartesian2.unpack(array, i, result[index]);
- }
- return result;
- };
- /**
- * Creates a Cartesian2 from two consecutive elements in an array.
- * @function
- *
- * @param {Number[]} array The array whose two consecutive elements correspond to the x and y components, respectively.
- * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component.
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- *
- * @example
- * // Create a Cartesian2 with (1.0, 2.0)
- * const v = [1.0, 2.0];
- * const p = Cesium.Cartesian2.fromArray(v);
- *
- * // Create a Cartesian2 with (1.0, 2.0) using an offset into an array
- * const v2 = [0.0, 0.0, 1.0, 2.0];
- * const p2 = Cesium.Cartesian2.fromArray(v2, 2);
- */
- Cartesian2.fromArray = Cartesian2.unpack;
- /**
- * Computes the value of the maximum component for the supplied Cartesian.
- *
- * @param {Cartesian2} cartesian The cartesian to use.
- * @returns {Number} The value of the maximum component.
- */
- Cartesian2.maximumComponent = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
- return Math.max(cartesian.x, cartesian.y);
- };
- /**
- * Computes the value of the minimum component for the supplied Cartesian.
- *
- * @param {Cartesian2} cartesian The cartesian to use.
- * @returns {Number} The value of the minimum component.
- */
- Cartesian2.minimumComponent = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
- return Math.min(cartesian.x, cartesian.y);
- };
- /**
- * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
- *
- * @param {Cartesian2} first A cartesian to compare.
- * @param {Cartesian2} second A cartesian to compare.
- * @param {Cartesian2} result The object into which to store the result.
- * @returns {Cartesian2} A cartesian with the minimum components.
- */
- Cartesian2.minimumByComponent = function (first, second, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("first", first);
- Check.typeOf.object("second", second);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = Math.min(first.x, second.x);
- result.y = Math.min(first.y, second.y);
- return result;
- };
- /**
- * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
- *
- * @param {Cartesian2} first A cartesian to compare.
- * @param {Cartesian2} second A cartesian to compare.
- * @param {Cartesian2} result The object into which to store the result.
- * @returns {Cartesian2} A cartesian with the maximum components.
- */
- Cartesian2.maximumByComponent = function (first, second, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("first", first);
- Check.typeOf.object("second", second);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = Math.max(first.x, second.x);
- result.y = Math.max(first.y, second.y);
- return result;
- };
- /**
- * Constrain a value to lie between two values.
- *
- * @param {Cartesian2} value The value to clamp.
- * @param {Cartesian2} min The minimum bound.
- * @param {Cartesian2} max The maximum bound.
- * @param {Cartesian2} result The object into which to store the result.
- * @returns {Cartesian2} The clamped value such that min <= result <= max.
- */
- Cartesian2.clamp = function (value, min, max, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("value", value);
- Check.typeOf.object("min", min);
- Check.typeOf.object("max", max);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- const x = CesiumMath.clamp(value.x, min.x, max.x);
- const y = CesiumMath.clamp(value.y, min.y, max.y);
- result.x = x;
- result.y = y;
- return result;
- };
- /**
- * Computes the provided Cartesian's squared magnitude.
- *
- * @param {Cartesian2} cartesian The Cartesian instance whose squared magnitude is to be computed.
- * @returns {Number} The squared magnitude.
- */
- Cartesian2.magnitudeSquared = function (cartesian) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- //>>includeEnd('debug');
- return cartesian.x * cartesian.x + cartesian.y * cartesian.y;
- };
- /**
- * Computes the Cartesian's magnitude (length).
- *
- * @param {Cartesian2} cartesian The Cartesian instance whose magnitude is to be computed.
- * @returns {Number} The magnitude.
- */
- Cartesian2.magnitude = function (cartesian) {
- return Math.sqrt(Cartesian2.magnitudeSquared(cartesian));
- };
- const distanceScratch = new Cartesian2();
- /**
- * Computes the distance between two points.
- *
- * @param {Cartesian2} left The first point to compute the distance from.
- * @param {Cartesian2} right The second point to compute the distance to.
- * @returns {Number} The distance between two points.
- *
- * @example
- * // Returns 1.0
- * const d = Cesium.Cartesian2.distance(new Cesium.Cartesian2(1.0, 0.0), new Cesium.Cartesian2(2.0, 0.0));
- */
- Cartesian2.distance = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- //>>includeEnd('debug');
- Cartesian2.subtract(left, right, distanceScratch);
- return Cartesian2.magnitude(distanceScratch);
- };
- /**
- * Computes the squared distance between two points. Comparing squared distances
- * using this function is more efficient than comparing distances using {@link Cartesian2#distance}.
- *
- * @param {Cartesian2} left The first point to compute the distance from.
- * @param {Cartesian2} right The second point to compute the distance to.
- * @returns {Number} The distance between two points.
- *
- * @example
- * // Returns 4.0, not 2.0
- * const d = Cesium.Cartesian2.distance(new Cesium.Cartesian2(1.0, 0.0), new Cesium.Cartesian2(3.0, 0.0));
- */
- Cartesian2.distanceSquared = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- //>>includeEnd('debug');
- Cartesian2.subtract(left, right, distanceScratch);
- return Cartesian2.magnitudeSquared(distanceScratch);
- };
- /**
- * Computes the normalized form of the supplied Cartesian.
- *
- * @param {Cartesian2} cartesian The Cartesian to be normalized.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.normalize = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- const magnitude = Cartesian2.magnitude(cartesian);
- result.x = cartesian.x / magnitude;
- result.y = cartesian.y / magnitude;
- //>>includeStart('debug', pragmas.debug);
- if (isNaN(result.x) || isNaN(result.y)) {
- throw new DeveloperError("normalized result is not a number");
- }
- //>>includeEnd('debug');
- return result;
- };
- /**
- * Computes the dot (scalar) product of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @returns {Number} The dot product.
- */
- Cartesian2.dot = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- //>>includeEnd('debug');
- return left.x * right.x + left.y * right.y;
- };
- /**
- * Computes the magnitude of the cross product that would result from implicitly setting the Z coordinate of the input vectors to 0
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @returns {Number} The cross product.
- */
- Cartesian2.cross = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- //>>includeEnd('debug');
- return left.x * right.y - left.y * right.x;
- };
- /**
- * Computes the componentwise product of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.multiplyComponents = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = left.x * right.x;
- result.y = left.y * right.y;
- return result;
- };
- /**
- * Computes the componentwise quotient of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.divideComponents = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = left.x / right.x;
- result.y = left.y / right.y;
- return result;
- };
- /**
- * Computes the componentwise sum of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.add = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = left.x + right.x;
- result.y = left.y + right.y;
- return result;
- };
- /**
- * Computes the componentwise difference of two Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.subtract = function (left, right, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = left.x - right.x;
- result.y = left.y - right.y;
- return result;
- };
- /**
- * Multiplies the provided Cartesian componentwise by the provided scalar.
- *
- * @param {Cartesian2} cartesian The Cartesian to be scaled.
- * @param {Number} scalar The scalar to multiply with.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.multiplyByScalar = function (cartesian, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- Check.typeOf.number("scalar", scalar);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = cartesian.x * scalar;
- result.y = cartesian.y * scalar;
- return result;
- };
- /**
- * Divides the provided Cartesian componentwise by the provided scalar.
- *
- * @param {Cartesian2} cartesian The Cartesian to be divided.
- * @param {Number} scalar The scalar to divide by.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.divideByScalar = function (cartesian, scalar, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- Check.typeOf.number("scalar", scalar);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = cartesian.x / scalar;
- result.y = cartesian.y / scalar;
- return result;
- };
- /**
- * Negates the provided Cartesian.
- *
- * @param {Cartesian2} cartesian The Cartesian to be negated.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.negate = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = -cartesian.x;
- result.y = -cartesian.y;
- return result;
- };
- /**
- * Computes the absolute value of the provided Cartesian.
- *
- * @param {Cartesian2} cartesian The Cartesian whose absolute value is to be computed.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.abs = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- result.x = Math.abs(cartesian.x);
- result.y = Math.abs(cartesian.y);
- return result;
- };
- const lerpScratch = new Cartesian2();
- /**
- * Computes the linear interpolation or extrapolation at t using the provided cartesians.
- *
- * @param {Cartesian2} start The value corresponding to t at 0.0.
- * @param {Cartesian2} end The value corresponding to t at 1.0.
- * @param {Number} t The point along t at which to interpolate.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter.
- */
- Cartesian2.lerp = function (start, end, t, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("start", start);
- Check.typeOf.object("end", end);
- Check.typeOf.number("t", t);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- Cartesian2.multiplyByScalar(end, t, lerpScratch);
- result = Cartesian2.multiplyByScalar(start, 1.0 - t, result);
- return Cartesian2.add(lerpScratch, result, result);
- };
- const angleBetweenScratch = new Cartesian2();
- const angleBetweenScratch2 = new Cartesian2();
- /**
- * Returns the angle, in radians, between the provided Cartesians.
- *
- * @param {Cartesian2} left The first Cartesian.
- * @param {Cartesian2} right The second Cartesian.
- * @returns {Number} The angle between the Cartesians.
- */
- Cartesian2.angleBetween = function (left, right) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("left", left);
- Check.typeOf.object("right", right);
- //>>includeEnd('debug');
- Cartesian2.normalize(left, angleBetweenScratch);
- Cartesian2.normalize(right, angleBetweenScratch2);
- return CesiumMath.acosClamped(
- Cartesian2.dot(angleBetweenScratch, angleBetweenScratch2)
- );
- };
- const mostOrthogonalAxisScratch = new Cartesian2();
- /**
- * Returns the axis that is most orthogonal to the provided Cartesian.
- *
- * @param {Cartesian2} cartesian The Cartesian on which to find the most orthogonal axis.
- * @param {Cartesian2} result The object onto which to store the result.
- * @returns {Cartesian2} The most orthogonal axis.
- */
- Cartesian2.mostOrthogonalAxis = function (cartesian, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("cartesian", cartesian);
- Check.typeOf.object("result", result);
- //>>includeEnd('debug');
- const f = Cartesian2.normalize(cartesian, mostOrthogonalAxisScratch);
- Cartesian2.abs(f, f);
- if (f.x <= f.y) {
- result = Cartesian2.clone(Cartesian2.UNIT_X, result);
- } else {
- result = Cartesian2.clone(Cartesian2.UNIT_Y, result);
- }
- return result;
- };
- /**
- * Compares the provided Cartesians componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Cartesian2} [left] The first Cartesian.
- * @param {Cartesian2} [right] The second Cartesian.
- * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.
- */
- Cartesian2.equals = function (left, right) {
- return (
- left === right ||
- (defined(left) &&
- defined(right) &&
- left.x === right.x &&
- left.y === right.y)
- );
- };
- /**
- * @private
- */
- Cartesian2.equalsArray = function (cartesian, array, offset) {
- return cartesian.x === array[offset] && cartesian.y === array[offset + 1];
- };
- /**
- * Compares the provided Cartesians componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Cartesian2} [left] The first Cartesian.
- * @param {Cartesian2} [right] The second Cartesian.
- * @param {Number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
- * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
- * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise.
- */
- Cartesian2.equalsEpsilon = function (
- left,
- right,
- relativeEpsilon,
- absoluteEpsilon
- ) {
- return (
- left === right ||
- (defined(left) &&
- defined(right) &&
- CesiumMath.equalsEpsilon(
- left.x,
- right.x,
- relativeEpsilon,
- absoluteEpsilon
- ) &&
- CesiumMath.equalsEpsilon(
- left.y,
- right.y,
- relativeEpsilon,
- absoluteEpsilon
- ))
- );
- };
- /**
- * An immutable Cartesian2 instance initialized to (0.0, 0.0).
- *
- * @type {Cartesian2}
- * @constant
- */
- Cartesian2.ZERO = Object.freeze(new Cartesian2(0.0, 0.0));
- /**
- * An immutable Cartesian2 instance initialized to (1.0, 1.0).
- *
- * @type {Cartesian2}
- * @constant
- */
- Cartesian2.ONE = Object.freeze(new Cartesian2(1.0, 1.0));
- /**
- * An immutable Cartesian2 instance initialized to (1.0, 0.0).
- *
- * @type {Cartesian2}
- * @constant
- */
- Cartesian2.UNIT_X = Object.freeze(new Cartesian2(1.0, 0.0));
- /**
- * An immutable Cartesian2 instance initialized to (0.0, 1.0).
- *
- * @type {Cartesian2}
- * @constant
- */
- Cartesian2.UNIT_Y = Object.freeze(new Cartesian2(0.0, 1.0));
- /**
- * Duplicates this Cartesian2 instance.
- *
- * @param {Cartesian2} [result] The object onto which to store the result.
- * @returns {Cartesian2} The modified result parameter or a new Cartesian2 instance if one was not provided.
- */
- Cartesian2.prototype.clone = function (result) {
- return Cartesian2.clone(this, result);
- };
- /**
- * Compares this Cartesian against the provided Cartesian componentwise and returns
- * <code>true</code> if they are equal, <code>false</code> otherwise.
- *
- * @param {Cartesian2} [right] The right hand side Cartesian.
- * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise.
- */
- Cartesian2.prototype.equals = function (right) {
- return Cartesian2.equals(this, right);
- };
- /**
- * Compares this Cartesian against the provided Cartesian componentwise and returns
- * <code>true</code> if they pass an absolute or relative tolerance test,
- * <code>false</code> otherwise.
- *
- * @param {Cartesian2} [right] The right hand side Cartesian.
- * @param {Number} [relativeEpsilon=0] The relative epsilon tolerance to use for equality testing.
- * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing.
- * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise.
- */
- Cartesian2.prototype.equalsEpsilon = function (
- right,
- relativeEpsilon,
- absoluteEpsilon
- ) {
- return Cartesian2.equalsEpsilon(
- this,
- right,
- relativeEpsilon,
- absoluteEpsilon
- );
- };
- /**
- * Creates a string representing this Cartesian in the format '(x, y)'.
- *
- * @returns {String} A string representing the provided Cartesian in the format '(x, y)'.
- */
- Cartesian2.prototype.toString = function () {
- return `(${this.x}, ${this.y})`;
- };
- export default Cartesian2;
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