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- import Check from "./Check.js";
- import CompressedTextureBuffer from "./CompressedTextureBuffer.js";
- import defined from "./defined.js";
- import TaskProcessor from "./TaskProcessor.js";
- /**
- * Transcodes KTX2 textures using web workers.
- *
- * @private
- */
- function KTX2Transcoder() {}
- KTX2Transcoder._transcodeTaskProcessor = new TaskProcessor(
- "transcodeKTX2",
- Number.POSITIVE_INFINITY // KTX2 transcoding is used in place of Resource.fetchImage, so it can't reject as "just soooo busy right now"
- );
- KTX2Transcoder._readyPromise = undefined;
- function makeReadyPromise() {
- const readyPromise = KTX2Transcoder._transcodeTaskProcessor
- .initWebAssemblyModule({
- modulePath: "ThirdParty/Workers/basis_transcoder.js",
- wasmBinaryFile: "ThirdParty/basis_transcoder.wasm",
- })
- .then(function () {
- return KTX2Transcoder._transcodeTaskProcessor;
- });
- KTX2Transcoder._readyPromise = readyPromise;
- }
- KTX2Transcoder.transcode = function (ktx2Buffer, supportedTargetFormats) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("supportedTargetFormats", supportedTargetFormats);
- //>>includeEnd('debug');
- if (!defined(KTX2Transcoder._readyPromise)) {
- makeReadyPromise();
- }
- return KTX2Transcoder._readyPromise
- .then(function (taskProcessor) {
- let parameters;
- if (ktx2Buffer instanceof ArrayBuffer) {
- const view = new Uint8Array(ktx2Buffer);
- parameters = {
- supportedTargetFormats: supportedTargetFormats,
- ktx2Buffer: view,
- };
- return taskProcessor.scheduleTask(parameters, [ktx2Buffer]);
- }
- parameters = {
- supportedTargetFormats: supportedTargetFormats,
- ktx2Buffer: ktx2Buffer,
- };
- return taskProcessor.scheduleTask(parameters, [ktx2Buffer.buffer]);
- })
- .then(function (result) {
- const levelsLength = result.length;
- const faceKeys = Object.keys(result[0]);
- const faceKeysLength = faceKeys.length;
- let i;
- for (i = 0; i < levelsLength; i++) {
- const faces = result[i];
- for (let j = 0; j < faceKeysLength; j++) {
- const face = faces[faceKeys[j]];
- faces[faceKeys[j]] = new CompressedTextureBuffer(
- face.internalFormat,
- face.datatype,
- face.width,
- face.height,
- face.levelBuffer
- );
- }
- }
- // Cleaning up parsed result if it's a single image
- if (faceKeysLength === 1) {
- for (i = 0; i < levelsLength; ++i) {
- result[i] = result[i][faceKeys[0]];
- }
- if (levelsLength === 1) {
- result = result[0];
- }
- }
- return result;
- })
- .catch(function (error) {
- throw error;
- });
- };
- export default KTX2Transcoder;
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