123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 |
- import Cartesian2 from "./Cartesian2.js";
- import Cartesian3 from "./Cartesian3.js";
- import Check from "./Check.js";
- import defined from "./defined.js";
- import CesiumMath from "./Math.js";
- const scratchCartesian1 = new Cartesian3();
- const scratchCartesian2 = new Cartesian3();
- const scratchCartesian3 = new Cartesian3();
- /**
- * Computes the barycentric coordinates for a point with respect to a triangle.
- *
- * @function
- *
- * @param {Cartesian2|Cartesian3} point The point to test.
- * @param {Cartesian2|Cartesian3} p0 The first point of the triangle, corresponding to the barycentric x-axis.
- * @param {Cartesian2|Cartesian3} p1 The second point of the triangle, corresponding to the barycentric y-axis.
- * @param {Cartesian2|Cartesian3} p2 The third point of the triangle, corresponding to the barycentric z-axis.
- * @param {Cartesian3} [result] The object onto which to store the result.
- * @returns {Cartesian3|undefined} The modified result parameter or a new Cartesian3 instance if one was not provided. If the triangle is degenerate the function will return undefined.
- *
- * @example
- * // Returns Cartesian3.UNIT_X
- * const p = new Cesium.Cartesian3(-1.0, 0.0, 0.0);
- * const b = Cesium.barycentricCoordinates(p,
- * new Cesium.Cartesian3(-1.0, 0.0, 0.0),
- * new Cesium.Cartesian3( 1.0, 0.0, 0.0),
- * new Cesium.Cartesian3( 0.0, 1.0, 1.0));
- */
- function barycentricCoordinates(point, p0, p1, p2, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("point", point);
- Check.defined("p0", p0);
- Check.defined("p1", p1);
- Check.defined("p2", p2);
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian3();
- }
- // Implementation based on http://www.blackpawn.com/texts/pointinpoly/default.html.
- let v0;
- let v1;
- let v2;
- let dot00;
- let dot01;
- let dot02;
- let dot11;
- let dot12;
- if (!defined(p0.z)) {
- if (Cartesian2.equalsEpsilon(point, p0, CesiumMath.EPSILON14)) {
- return Cartesian3.clone(Cartesian3.UNIT_X, result);
- }
- if (Cartesian2.equalsEpsilon(point, p1, CesiumMath.EPSILON14)) {
- return Cartesian3.clone(Cartesian3.UNIT_Y, result);
- }
- if (Cartesian2.equalsEpsilon(point, p2, CesiumMath.EPSILON14)) {
- return Cartesian3.clone(Cartesian3.UNIT_Z, result);
- }
- v0 = Cartesian2.subtract(p1, p0, scratchCartesian1);
- v1 = Cartesian2.subtract(p2, p0, scratchCartesian2);
- v2 = Cartesian2.subtract(point, p0, scratchCartesian3);
- dot00 = Cartesian2.dot(v0, v0);
- dot01 = Cartesian2.dot(v0, v1);
- dot02 = Cartesian2.dot(v0, v2);
- dot11 = Cartesian2.dot(v1, v1);
- dot12 = Cartesian2.dot(v1, v2);
- } else {
- if (Cartesian3.equalsEpsilon(point, p0, CesiumMath.EPSILON14)) {
- return Cartesian3.clone(Cartesian3.UNIT_X, result);
- }
- if (Cartesian3.equalsEpsilon(point, p1, CesiumMath.EPSILON14)) {
- return Cartesian3.clone(Cartesian3.UNIT_Y, result);
- }
- if (Cartesian3.equalsEpsilon(point, p2, CesiumMath.EPSILON14)) {
- return Cartesian3.clone(Cartesian3.UNIT_Z, result);
- }
- v0 = Cartesian3.subtract(p1, p0, scratchCartesian1);
- v1 = Cartesian3.subtract(p2, p0, scratchCartesian2);
- v2 = Cartesian3.subtract(point, p0, scratchCartesian3);
- dot00 = Cartesian3.dot(v0, v0);
- dot01 = Cartesian3.dot(v0, v1);
- dot02 = Cartesian3.dot(v0, v2);
- dot11 = Cartesian3.dot(v1, v1);
- dot12 = Cartesian3.dot(v1, v2);
- }
- result.y = dot11 * dot02 - dot01 * dot12;
- result.z = dot00 * dot12 - dot01 * dot02;
- const q = dot00 * dot11 - dot01 * dot01;
- // Triangle is degenerate
- if (q === 0) {
- return undefined;
- }
- result.y /= q;
- result.z /= q;
- result.x = 1.0 - result.y - result.z;
- return result;
- }
- export default barycentricCoordinates;
|