123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426 |
- import Cartesian3 from "../Core/Cartesian3.js";
- import Check from "../Core/Check.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import Ellipsoid from "../Core/Ellipsoid.js";
- import HeadingPitchRange from "../Core/HeadingPitchRange.js";
- import JulianDate from "../Core/JulianDate.js";
- import CesiumMath from "../Core/Math.js";
- import Matrix3 from "../Core/Matrix3.js";
- import Matrix4 from "../Core/Matrix4.js";
- import Transforms from "../Core/Transforms.js";
- import SceneMode from "../Scene/SceneMode.js";
- const updateTransformMatrix3Scratch1 = new Matrix3();
- const updateTransformMatrix3Scratch2 = new Matrix3();
- const updateTransformMatrix3Scratch3 = new Matrix3();
- const updateTransformMatrix4Scratch = new Matrix4();
- const updateTransformCartesian3Scratch1 = new Cartesian3();
- const updateTransformCartesian3Scratch2 = new Cartesian3();
- const updateTransformCartesian3Scratch3 = new Cartesian3();
- const updateTransformCartesian3Scratch4 = new Cartesian3();
- const updateTransformCartesian3Scratch5 = new Cartesian3();
- const updateTransformCartesian3Scratch6 = new Cartesian3();
- const deltaTime = new JulianDate();
- const northUpAxisFactor = 1.25; // times ellipsoid's maximum radius
- function updateTransform(
- that,
- camera,
- updateLookAt,
- saveCamera,
- positionProperty,
- time,
- ellipsoid
- ) {
- const mode = that.scene.mode;
- let cartesian = positionProperty.getValue(time, that._lastCartesian);
- if (defined(cartesian)) {
- let hasBasis = false;
- let invertVelocity = false;
- let xBasis;
- let yBasis;
- let zBasis;
- if (mode === SceneMode.SCENE3D) {
- // The time delta was determined based on how fast satellites move compared to vehicles near the surface.
- // Slower moving vehicles will most likely default to east-north-up, while faster ones will be VVLH.
- JulianDate.addSeconds(time, 0.001, deltaTime);
- let deltaCartesian = positionProperty.getValue(
- deltaTime,
- updateTransformCartesian3Scratch1
- );
- // If no valid position at (time + 0.001), sample at (time - 0.001) and invert the vector
- if (!defined(deltaCartesian)) {
- JulianDate.addSeconds(time, -0.001, deltaTime);
- deltaCartesian = positionProperty.getValue(
- deltaTime,
- updateTransformCartesian3Scratch1
- );
- invertVelocity = true;
- }
- if (defined(deltaCartesian)) {
- let toInertial = Transforms.computeFixedToIcrfMatrix(
- time,
- updateTransformMatrix3Scratch1
- );
- let toInertialDelta = Transforms.computeFixedToIcrfMatrix(
- deltaTime,
- updateTransformMatrix3Scratch2
- );
- let toFixed;
- if (!defined(toInertial) || !defined(toInertialDelta)) {
- toFixed = Transforms.computeTemeToPseudoFixedMatrix(
- time,
- updateTransformMatrix3Scratch3
- );
- toInertial = Matrix3.transpose(
- toFixed,
- updateTransformMatrix3Scratch1
- );
- toInertialDelta = Transforms.computeTemeToPseudoFixedMatrix(
- deltaTime,
- updateTransformMatrix3Scratch2
- );
- Matrix3.transpose(toInertialDelta, toInertialDelta);
- } else {
- toFixed = Matrix3.transpose(
- toInertial,
- updateTransformMatrix3Scratch3
- );
- }
- const inertialCartesian = Matrix3.multiplyByVector(
- toInertial,
- cartesian,
- updateTransformCartesian3Scratch5
- );
- const inertialDeltaCartesian = Matrix3.multiplyByVector(
- toInertialDelta,
- deltaCartesian,
- updateTransformCartesian3Scratch6
- );
- Cartesian3.subtract(
- inertialCartesian,
- inertialDeltaCartesian,
- updateTransformCartesian3Scratch4
- );
- const inertialVelocity =
- Cartesian3.magnitude(updateTransformCartesian3Scratch4) * 1000.0; // meters/sec
- const mu = CesiumMath.GRAVITATIONALPARAMETER; // m^3 / sec^2
- const semiMajorAxis =
- -mu /
- (inertialVelocity * inertialVelocity -
- (2 * mu) / Cartesian3.magnitude(inertialCartesian));
- if (
- semiMajorAxis < 0 ||
- semiMajorAxis > northUpAxisFactor * ellipsoid.maximumRadius
- ) {
- // North-up viewing from deep space.
- // X along the nadir
- xBasis = updateTransformCartesian3Scratch2;
- Cartesian3.normalize(cartesian, xBasis);
- Cartesian3.negate(xBasis, xBasis);
- // Z is North
- zBasis = Cartesian3.clone(
- Cartesian3.UNIT_Z,
- updateTransformCartesian3Scratch3
- );
- // Y is along the cross of z and x (right handed basis / in the direction of motion)
- yBasis = Cartesian3.cross(
- zBasis,
- xBasis,
- updateTransformCartesian3Scratch1
- );
- if (Cartesian3.magnitude(yBasis) > CesiumMath.EPSILON7) {
- Cartesian3.normalize(xBasis, xBasis);
- Cartesian3.normalize(yBasis, yBasis);
- zBasis = Cartesian3.cross(
- xBasis,
- yBasis,
- updateTransformCartesian3Scratch3
- );
- Cartesian3.normalize(zBasis, zBasis);
- hasBasis = true;
- }
- } else if (
- !Cartesian3.equalsEpsilon(
- cartesian,
- deltaCartesian,
- CesiumMath.EPSILON7
- )
- ) {
- // Approximation of VVLH (Vehicle Velocity Local Horizontal) with the Z-axis flipped.
- // Z along the position
- zBasis = updateTransformCartesian3Scratch2;
- Cartesian3.normalize(inertialCartesian, zBasis);
- Cartesian3.normalize(inertialDeltaCartesian, inertialDeltaCartesian);
- // Y is along the angular momentum vector (e.g. "orbit normal")
- yBasis = Cartesian3.cross(
- zBasis,
- inertialDeltaCartesian,
- updateTransformCartesian3Scratch3
- );
- if (invertVelocity) {
- yBasis = Cartesian3.multiplyByScalar(yBasis, -1, yBasis);
- }
- if (
- !Cartesian3.equalsEpsilon(
- yBasis,
- Cartesian3.ZERO,
- CesiumMath.EPSILON7
- )
- ) {
- // X is along the cross of y and z (right handed basis / in the direction of motion)
- xBasis = Cartesian3.cross(
- yBasis,
- zBasis,
- updateTransformCartesian3Scratch1
- );
- Matrix3.multiplyByVector(toFixed, xBasis, xBasis);
- Matrix3.multiplyByVector(toFixed, yBasis, yBasis);
- Matrix3.multiplyByVector(toFixed, zBasis, zBasis);
- Cartesian3.normalize(xBasis, xBasis);
- Cartesian3.normalize(yBasis, yBasis);
- Cartesian3.normalize(zBasis, zBasis);
- hasBasis = true;
- }
- }
- }
- }
- if (defined(that.boundingSphere)) {
- cartesian = that.boundingSphere.center;
- }
- let position;
- let direction;
- let up;
- if (saveCamera) {
- position = Cartesian3.clone(
- camera.position,
- updateTransformCartesian3Scratch4
- );
- direction = Cartesian3.clone(
- camera.direction,
- updateTransformCartesian3Scratch5
- );
- up = Cartesian3.clone(camera.up, updateTransformCartesian3Scratch6);
- }
- const transform = updateTransformMatrix4Scratch;
- if (hasBasis) {
- transform[0] = xBasis.x;
- transform[1] = xBasis.y;
- transform[2] = xBasis.z;
- transform[3] = 0.0;
- transform[4] = yBasis.x;
- transform[5] = yBasis.y;
- transform[6] = yBasis.z;
- transform[7] = 0.0;
- transform[8] = zBasis.x;
- transform[9] = zBasis.y;
- transform[10] = zBasis.z;
- transform[11] = 0.0;
- transform[12] = cartesian.x;
- transform[13] = cartesian.y;
- transform[14] = cartesian.z;
- transform[15] = 0.0;
- } else {
- // Stationary or slow-moving, low-altitude objects use East-North-Up.
- Transforms.eastNorthUpToFixedFrame(cartesian, ellipsoid, transform);
- }
- camera._setTransform(transform);
- if (saveCamera) {
- Cartesian3.clone(position, camera.position);
- Cartesian3.clone(direction, camera.direction);
- Cartesian3.clone(up, camera.up);
- Cartesian3.cross(direction, up, camera.right);
- }
- }
- if (updateLookAt) {
- const offset =
- mode === SceneMode.SCENE2D ||
- Cartesian3.equals(that._offset3D, Cartesian3.ZERO)
- ? undefined
- : that._offset3D;
- camera.lookAtTransform(camera.transform, offset);
- }
- }
- /**
- * A utility object for tracking an entity with the camera.
- * @alias EntityView
- * @constructor
- *
- * @param {Entity} entity The entity to track with the camera.
- * @param {Scene} scene The scene to use.
- * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid to use for orienting the camera.
- */
- function EntityView(entity, scene, ellipsoid) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("entity", entity);
- Check.defined("scene", scene);
- //>>includeEnd('debug');
- /**
- * The entity to track with the camera.
- * @type {Entity}
- */
- this.entity = entity;
- /**
- * The scene in which to track the object.
- * @type {Scene}
- */
- this.scene = scene;
- /**
- * The ellipsoid to use for orienting the camera.
- * @type {Ellipsoid}
- */
- this.ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84);
- /**
- * The bounding sphere of the object.
- * @type {BoundingSphere}
- */
- this.boundingSphere = undefined;
- // Shadow copies of the objects so we can detect changes.
- this._lastEntity = undefined;
- this._mode = undefined;
- this._lastCartesian = new Cartesian3();
- this._defaultOffset3D = undefined;
- this._offset3D = new Cartesian3();
- }
- // STATIC properties defined here, not per-instance.
- Object.defineProperties(EntityView, {
- /**
- * Gets or sets a camera offset that will be used to
- * initialize subsequent EntityViews.
- * @memberof EntityView
- * @type {Cartesian3}
- */
- defaultOffset3D: {
- get: function () {
- return this._defaultOffset3D;
- },
- set: function (vector) {
- this._defaultOffset3D = Cartesian3.clone(vector, new Cartesian3());
- },
- },
- });
- // Initialize the static property.
- EntityView.defaultOffset3D = new Cartesian3(-14000, 3500, 3500);
- const scratchHeadingPitchRange = new HeadingPitchRange();
- const scratchCartesian = new Cartesian3();
- /**
- * Should be called each animation frame to update the camera
- * to the latest settings.
- * @param {JulianDate} time The current animation time.
- * @param {BoundingSphere} [boundingSphere] bounding sphere of the object.
- */
- EntityView.prototype.update = function (time, boundingSphere) {
- //>>includeStart('debug', pragmas.debug);
- Check.defined("time", time);
- //>>includeEnd('debug');
- const scene = this.scene;
- const ellipsoid = this.ellipsoid;
- const sceneMode = scene.mode;
- if (sceneMode === SceneMode.MORPHING) {
- return;
- }
- const entity = this.entity;
- const positionProperty = entity.position;
- if (!defined(positionProperty)) {
- return;
- }
- const objectChanged = entity !== this._lastEntity;
- const sceneModeChanged = sceneMode !== this._mode;
- const camera = scene.camera;
- let updateLookAt = objectChanged || sceneModeChanged;
- let saveCamera = true;
- if (objectChanged) {
- const viewFromProperty = entity.viewFrom;
- const hasViewFrom = defined(viewFromProperty);
- if (!hasViewFrom && defined(boundingSphere)) {
- // The default HPR is not ideal for high altitude objects so
- // we scale the pitch as we get further from the earth for a more
- // downward view.
- scratchHeadingPitchRange.pitch = -CesiumMath.PI_OVER_FOUR;
- scratchHeadingPitchRange.range = 0;
- const position = positionProperty.getValue(time, scratchCartesian);
- if (defined(position)) {
- const factor =
- 2 -
- 1 /
- Math.max(
- 1,
- Cartesian3.magnitude(position) / ellipsoid.maximumRadius
- );
- scratchHeadingPitchRange.pitch *= factor;
- }
- camera.viewBoundingSphere(boundingSphere, scratchHeadingPitchRange);
- this.boundingSphere = boundingSphere;
- updateLookAt = false;
- saveCamera = false;
- } else if (
- !hasViewFrom ||
- !defined(viewFromProperty.getValue(time, this._offset3D))
- ) {
- Cartesian3.clone(EntityView._defaultOffset3D, this._offset3D);
- }
- } else if (!sceneModeChanged && this._mode !== SceneMode.SCENE2D) {
- Cartesian3.clone(camera.position, this._offset3D);
- }
- this._lastEntity = entity;
- this._mode = sceneMode;
- updateTransform(
- this,
- camera,
- updateLookAt,
- saveCamera,
- positionProperty,
- time,
- ellipsoid
- );
- };
- export default EntityView;
|