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							- import Cartesian2 from "../Core/Cartesian2.js";
 
- import Cartesian3 from "../Core/Cartesian3.js";
 
- import Cartesian4 from "../Core/Cartesian4.js";
 
- import Color from "../Core/Color.js";
 
- import defined from "../Core/defined.js";
 
- import DeveloperError from "../Core/DeveloperError.js";
 
- import Matrix2 from "../Core/Matrix2.js";
 
- import Matrix3 from "../Core/Matrix3.js";
 
- import Matrix4 from "../Core/Matrix4.js";
 
- import RuntimeError from "../Core/RuntimeError.js";
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function createUniform(gl, activeUniform, uniformName, location) {
 
-   switch (activeUniform.type) {
 
-     case gl.FLOAT:
 
-       return new UniformFloat(gl, activeUniform, uniformName, location);
 
-     case gl.FLOAT_VEC2:
 
-       return new UniformFloatVec2(gl, activeUniform, uniformName, location);
 
-     case gl.FLOAT_VEC3:
 
-       return new UniformFloatVec3(gl, activeUniform, uniformName, location);
 
-     case gl.FLOAT_VEC4:
 
-       return new UniformFloatVec4(gl, activeUniform, uniformName, location);
 
-     case gl.SAMPLER_2D:
 
-     case gl.SAMPLER_CUBE:
 
-       return new UniformSampler(gl, activeUniform, uniformName, location);
 
-     case gl.INT:
 
-     case gl.BOOL:
 
-       return new UniformInt(gl, activeUniform, uniformName, location);
 
-     case gl.INT_VEC2:
 
-     case gl.BOOL_VEC2:
 
-       return new UniformIntVec2(gl, activeUniform, uniformName, location);
 
-     case gl.INT_VEC3:
 
-     case gl.BOOL_VEC3:
 
-       return new UniformIntVec3(gl, activeUniform, uniformName, location);
 
-     case gl.INT_VEC4:
 
-     case gl.BOOL_VEC4:
 
-       return new UniformIntVec4(gl, activeUniform, uniformName, location);
 
-     case gl.FLOAT_MAT2:
 
-       return new UniformMat2(gl, activeUniform, uniformName, location);
 
-     case gl.FLOAT_MAT3:
 
-       return new UniformMat3(gl, activeUniform, uniformName, location);
 
-     case gl.FLOAT_MAT4:
 
-       return new UniformMat4(gl, activeUniform, uniformName, location);
 
-     default:
 
-       throw new RuntimeError(
 
-         `Unrecognized uniform type: ${activeUniform.type} for uniform "${uniformName}".`
 
-       );
 
-   }
 
- }
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformFloat(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = 0.0;
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformFloat.prototype.set = function () {
 
-   if (this.value !== this._value) {
 
-     this._value = this.value;
 
-     this._gl.uniform1f(this._location, this.value);
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformFloatVec2(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = new Cartesian2();
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformFloatVec2.prototype.set = function () {
 
-   const v = this.value;
 
-   if (!Cartesian2.equals(v, this._value)) {
 
-     Cartesian2.clone(v, this._value);
 
-     this._gl.uniform2f(this._location, v.x, v.y);
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformFloatVec3(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = undefined;
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformFloatVec3.prototype.set = function () {
 
-   const v = this.value;
 
-   if (defined(v.red)) {
 
-     if (!Color.equals(v, this._value)) {
 
-       this._value = Color.clone(v, this._value);
 
-       this._gl.uniform3f(this._location, v.red, v.green, v.blue);
 
-     }
 
-   } else if (defined(v.x)) {
 
-     if (!Cartesian3.equals(v, this._value)) {
 
-       this._value = Cartesian3.clone(v, this._value);
 
-       this._gl.uniform3f(this._location, v.x, v.y, v.z);
 
-     }
 
-   } else {
 
-     //>>includeStart('debug', pragmas.debug);
 
-     throw new DeveloperError(`Invalid vec3 value for uniform "${this.name}".`);
 
-     //>>includeEnd('debug');
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformFloatVec4(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = undefined;
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformFloatVec4.prototype.set = function () {
 
-   const v = this.value;
 
-   if (defined(v.red)) {
 
-     if (!Color.equals(v, this._value)) {
 
-       this._value = Color.clone(v, this._value);
 
-       this._gl.uniform4f(this._location, v.red, v.green, v.blue, v.alpha);
 
-     }
 
-   } else if (defined(v.x)) {
 
-     if (!Cartesian4.equals(v, this._value)) {
 
-       this._value = Cartesian4.clone(v, this._value);
 
-       this._gl.uniform4f(this._location, v.x, v.y, v.z, v.w);
 
-     }
 
-   } else {
 
-     //>>includeStart('debug', pragmas.debug);
 
-     throw new DeveloperError(`Invalid vec4 value for uniform "${this.name}".`);
 
-     //>>includeEnd('debug');
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformSampler(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._gl = gl;
 
-   this._location = location;
 
-   this.textureUnitIndex = undefined;
 
- }
 
- UniformSampler.prototype.set = function () {
 
-   const gl = this._gl;
 
-   gl.activeTexture(gl.TEXTURE0 + this.textureUnitIndex);
 
-   const v = this.value;
 
-   gl.bindTexture(v._target, v._texture);
 
- };
 
- UniformSampler.prototype._setSampler = function (textureUnitIndex) {
 
-   this.textureUnitIndex = textureUnitIndex;
 
-   this._gl.uniform1i(this._location, textureUnitIndex);
 
-   return textureUnitIndex + 1;
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformInt(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = 0.0;
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformInt.prototype.set = function () {
 
-   if (this.value !== this._value) {
 
-     this._value = this.value;
 
-     this._gl.uniform1i(this._location, this.value);
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformIntVec2(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = new Cartesian2();
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformIntVec2.prototype.set = function () {
 
-   const v = this.value;
 
-   if (!Cartesian2.equals(v, this._value)) {
 
-     Cartesian2.clone(v, this._value);
 
-     this._gl.uniform2i(this._location, v.x, v.y);
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformIntVec3(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = new Cartesian3();
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformIntVec3.prototype.set = function () {
 
-   const v = this.value;
 
-   if (!Cartesian3.equals(v, this._value)) {
 
-     Cartesian3.clone(v, this._value);
 
-     this._gl.uniform3i(this._location, v.x, v.y, v.z);
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformIntVec4(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = new Cartesian4();
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformIntVec4.prototype.set = function () {
 
-   const v = this.value;
 
-   if (!Cartesian4.equals(v, this._value)) {
 
-     Cartesian4.clone(v, this._value);
 
-     this._gl.uniform4i(this._location, v.x, v.y, v.z, v.w);
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- const scratchUniformArray = new Float32Array(4);
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformMat2(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = new Matrix2();
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformMat2.prototype.set = function () {
 
-   if (!Matrix2.equalsArray(this.value, this._value, 0)) {
 
-     Matrix2.clone(this.value, this._value);
 
-     const array = Matrix2.toArray(this.value, scratchUniformArray);
 
-     this._gl.uniformMatrix2fv(this._location, false, array);
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- const scratchMat3Array = new Float32Array(9);
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformMat3(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = new Matrix3();
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformMat3.prototype.set = function () {
 
-   if (!Matrix3.equalsArray(this.value, this._value, 0)) {
 
-     Matrix3.clone(this.value, this._value);
 
-     const array = Matrix3.toArray(this.value, scratchMat3Array);
 
-     this._gl.uniformMatrix3fv(this._location, false, array);
 
-   }
 
- };
 
- ///////////////////////////////////////////////////////////////////////////
 
- const scratchMat4Array = new Float32Array(16);
 
- /**
 
-  * @private
 
-  * @constructor
 
-  */
 
- function UniformMat4(gl, activeUniform, uniformName, location) {
 
-   /**
 
-    * @type {String}
 
-    * @readonly
 
-    */
 
-   this.name = uniformName;
 
-   this.value = undefined;
 
-   this._value = new Matrix4();
 
-   this._gl = gl;
 
-   this._location = location;
 
- }
 
- UniformMat4.prototype.set = function () {
 
-   if (!Matrix4.equalsArray(this.value, this._value, 0)) {
 
-     Matrix4.clone(this.value, this._value);
 
-     const array = Matrix4.toArray(this.value, scratchMat4Array);
 
-     this._gl.uniformMatrix4fv(this._location, false, array);
 
-   }
 
- };
 
- export default createUniform;
 
 
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