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- import Cartesian3 from "../Core/Cartesian3.js";
- import Color from "../Core/Color.js";
- import ComponentDatatype from "../Core/ComponentDatatype.js";
- import defined from "../Core/defined.js";
- import deprecationWarning from "../Core/deprecationWarning.js";
- import destroyObject from "../Core/destroyObject.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import Matrix4 from "../Core/Matrix4.js";
- import RequestType from "../Core/RequestType.js";
- import Pass from "../Renderer/Pass.js";
- import Axis from "./Axis.js";
- import B3dmParser from "./B3dmParser.js";
- import Cesium3DTileBatchTable from "./Cesium3DTileBatchTable.js";
- import Cesium3DTileFeature from "./Cesium3DTileFeature.js";
- import Cesium3DTileFeatureTable from "./Cesium3DTileFeatureTable.js";
- import ClassificationModel from "./ClassificationModel.js";
- import Model from "./Model.js";
- import ModelAnimationLoop from "./ModelAnimationLoop.js";
- import ModelUtility from "./ModelUtility.js";
- /**
- * Represents the contents of a
- * {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Batched3DModel|Batched 3D Model}
- * tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles} tileset.
- * <p>
- * Implements the {@link Cesium3DTileContent} interface.
- * </p>
- *
- * @alias Batched3DModel3DTileContent
- * @constructor
- *
- * @private
- */
- function Batched3DModel3DTileContent(
- tileset,
- tile,
- resource,
- arrayBuffer,
- byteOffset
- ) {
- this._tileset = tileset;
- this._tile = tile;
- this._resource = resource;
- this._model = undefined;
- this._batchTable = undefined;
- this._features = undefined;
- this._classificationType = tileset.vectorClassificationOnly
- ? undefined
- : tileset.classificationType;
- this._metadata = undefined;
- // Populate from gltf when available
- this._batchIdAttributeName = undefined;
- this._diffuseAttributeOrUniformName = {};
- this._rtcCenterTransform = undefined;
- this._contentModelMatrix = undefined;
- this.featurePropertiesDirty = false;
- this._group = undefined;
- initialize(this, arrayBuffer, byteOffset);
- }
- // This can be overridden for testing purposes
- Batched3DModel3DTileContent._deprecationWarning = deprecationWarning;
- Object.defineProperties(Batched3DModel3DTileContent.prototype, {
- featuresLength: {
- get: function () {
- return this.batchTable.featuresLength;
- },
- },
- pointsLength: {
- get: function () {
- return this._model.pointsLength;
- },
- },
- trianglesLength: {
- get: function () {
- return this._model.trianglesLength;
- },
- },
- geometryByteLength: {
- get: function () {
- return this._model.geometryByteLength;
- },
- },
- texturesByteLength: {
- get: function () {
- return this._model.texturesByteLength;
- },
- },
- batchTableByteLength: {
- get: function () {
- return this.batchTable.memorySizeInBytes;
- },
- },
- innerContents: {
- get: function () {
- return undefined;
- },
- },
- readyPromise: {
- get: function () {
- return this._model.readyPromise;
- },
- },
- tileset: {
- get: function () {
- return this._tileset;
- },
- },
- tile: {
- get: function () {
- return this._tile;
- },
- },
- url: {
- get: function () {
- return this._resource.getUrlComponent(true);
- },
- },
- metadata: {
- get: function () {
- return this._metadata;
- },
- set: function (value) {
- this._metadata = value;
- },
- },
- batchTable: {
- get: function () {
- return this._batchTable;
- },
- },
- group: {
- get: function () {
- return this._group;
- },
- set: function (value) {
- this._group = value;
- },
- },
- });
- function getBatchIdAttributeName(gltf) {
- let batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(
- gltf,
- "_BATCHID"
- );
- if (!defined(batchIdAttributeName)) {
- batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(
- gltf,
- "BATCHID"
- );
- if (defined(batchIdAttributeName)) {
- Batched3DModel3DTileContent._deprecationWarning(
- "b3dm-legacy-batchid",
- "The glTF in this b3dm uses the semantic `BATCHID`. Application-specific semantics should be prefixed with an underscore: `_BATCHID`."
- );
- }
- }
- return batchIdAttributeName;
- }
- function getVertexShaderCallback(content) {
- return function (vs, programId) {
- const batchTable = content._batchTable;
- const handleTranslucent = !defined(content._classificationType);
- const gltf = content._model.gltf;
- if (defined(gltf)) {
- content._batchIdAttributeName = getBatchIdAttributeName(gltf);
- content._diffuseAttributeOrUniformName[
- programId
- ] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
- }
- const callback = batchTable.getVertexShaderCallback(
- handleTranslucent,
- content._batchIdAttributeName,
- content._diffuseAttributeOrUniformName[programId]
- );
- return defined(callback) ? callback(vs) : vs;
- };
- }
- function getFragmentShaderCallback(content) {
- return function (fs, programId) {
- const batchTable = content._batchTable;
- const handleTranslucent = !defined(content._classificationType);
- const gltf = content._model.gltf;
- if (defined(gltf)) {
- content._diffuseAttributeOrUniformName[
- programId
- ] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId);
- }
- const callback = batchTable.getFragmentShaderCallback(
- handleTranslucent,
- content._diffuseAttributeOrUniformName[programId],
- false
- );
- return defined(callback) ? callback(fs) : fs;
- };
- }
- function getPickIdCallback(content) {
- return function () {
- return content._batchTable.getPickId();
- };
- }
- function getClassificationFragmentShaderCallback(content) {
- return function (fs) {
- const batchTable = content._batchTable;
- const callback = batchTable.getClassificationFragmentShaderCallback();
- return defined(callback) ? callback(fs) : fs;
- };
- }
- function createColorChangedCallback(content) {
- return function (batchId, color) {
- content._model.updateCommands(batchId, color);
- };
- }
- function initialize(content, arrayBuffer, byteOffset) {
- const tileset = content._tileset;
- const tile = content._tile;
- const resource = content._resource;
- const b3dm = B3dmParser.parse(arrayBuffer, byteOffset);
- let batchLength = b3dm.batchLength;
- const featureTableJson = b3dm.featureTableJson;
- const featureTableBinary = b3dm.featureTableBinary;
- const featureTable = new Cesium3DTileFeatureTable(
- featureTableJson,
- featureTableBinary
- );
- batchLength = featureTable.getGlobalProperty("BATCH_LENGTH");
- featureTable.featuresLength = batchLength;
- const batchTableJson = b3dm.batchTableJson;
- const batchTableBinary = b3dm.batchTableBinary;
- let colorChangedCallback;
- if (defined(content._classificationType)) {
- colorChangedCallback = createColorChangedCallback(content);
- }
- const batchTable = new Cesium3DTileBatchTable(
- content,
- batchLength,
- batchTableJson,
- batchTableBinary,
- colorChangedCallback
- );
- content._batchTable = batchTable;
- const gltfView = b3dm.gltf;
- const pickObject = {
- content: content,
- primitive: tileset,
- };
- content._rtcCenterTransform = Matrix4.IDENTITY;
- const rtcCenter = featureTable.getGlobalProperty(
- "RTC_CENTER",
- ComponentDatatype.FLOAT,
- 3
- );
- if (defined(rtcCenter)) {
- content._rtcCenterTransform = Matrix4.fromTranslation(
- Cartesian3.fromArray(rtcCenter)
- );
- }
- content._contentModelMatrix = Matrix4.multiply(
- tile.computedTransform,
- content._rtcCenterTransform,
- new Matrix4()
- );
- if (!defined(content._classificationType)) {
- // PERFORMANCE_IDEA: patch the shader on demand, e.g., the first time show/color changes.
- // The pick shader still needs to be patched.
- content._model = new Model({
- gltf: gltfView,
- cull: false, // The model is already culled by 3D Tiles
- releaseGltfJson: true, // Models are unique and will not benefit from caching so save memory
- opaquePass: Pass.CESIUM_3D_TILE, // Draw opaque portions of the model during the 3D Tiles pass
- basePath: resource,
- requestType: RequestType.TILES3D,
- modelMatrix: content._contentModelMatrix,
- upAxis: tileset._gltfUpAxis,
- forwardAxis: Axis.X,
- shadows: tileset.shadows,
- debugWireframe: tileset.debugWireframe,
- incrementallyLoadTextures: false,
- vertexShaderLoaded: getVertexShaderCallback(content),
- fragmentShaderLoaded: getFragmentShaderCallback(content),
- uniformMapLoaded: batchTable.getUniformMapCallback(),
- pickIdLoaded: getPickIdCallback(content),
- addBatchIdToGeneratedShaders: batchLength > 0, // If the batch table has values in it, generated shaders will need a batchId attribute
- pickObject: pickObject,
- lightColor: tileset.lightColor,
- imageBasedLighting: tileset.imageBasedLighting,
- backFaceCulling: tileset.backFaceCulling,
- showOutline: tileset.showOutline,
- showCreditsOnScreen: tileset.showCreditsOnScreen,
- });
- content._model.readyPromise.then(function (model) {
- model.activeAnimations.addAll({
- loop: ModelAnimationLoop.REPEAT,
- });
- });
- } else {
- // This transcodes glTF to an internal representation for geometry so we can take advantage of the re-batching of vector data.
- // For a list of limitations on the input glTF, see the documentation for classificationType of Cesium3DTileset.
- content._model = new ClassificationModel({
- gltf: gltfView,
- cull: false, // The model is already culled by 3D Tiles
- basePath: resource,
- requestType: RequestType.TILES3D,
- modelMatrix: content._contentModelMatrix,
- upAxis: tileset._gltfUpAxis,
- forwardAxis: Axis.X,
- debugWireframe: tileset.debugWireframe,
- vertexShaderLoaded: getVertexShaderCallback(content),
- classificationShaderLoaded: getClassificationFragmentShaderCallback(
- content
- ),
- uniformMapLoaded: batchTable.getUniformMapCallback(),
- pickIdLoaded: getPickIdCallback(content),
- classificationType: content._classificationType,
- batchTable: batchTable,
- });
- }
- }
- function createFeatures(content) {
- const featuresLength = content.featuresLength;
- if (!defined(content._features) && featuresLength > 0) {
- const features = new Array(featuresLength);
- for (let i = 0; i < featuresLength; ++i) {
- features[i] = new Cesium3DTileFeature(content, i);
- }
- content._features = features;
- }
- }
- Batched3DModel3DTileContent.prototype.hasProperty = function (batchId, name) {
- return this._batchTable.hasProperty(batchId, name);
- };
- Batched3DModel3DTileContent.prototype.getFeature = function (batchId) {
- //>>includeStart('debug', pragmas.debug);
- const featuresLength = this.featuresLength;
- if (!defined(batchId) || batchId < 0 || batchId >= featuresLength) {
- throw new DeveloperError(
- `batchId is required and between zero and featuresLength - 1 (${
- featuresLength - 1
- }).`
- );
- }
- //>>includeEnd('debug');
- createFeatures(this);
- return this._features[batchId];
- };
- Batched3DModel3DTileContent.prototype.applyDebugSettings = function (
- enabled,
- color
- ) {
- color = enabled ? color : Color.WHITE;
- if (this.featuresLength === 0) {
- this._model.color = color;
- } else {
- this._batchTable.setAllColor(color);
- }
- };
- Batched3DModel3DTileContent.prototype.applyStyle = function (style) {
- if (this.featuresLength === 0) {
- const hasColorStyle = defined(style) && defined(style.color);
- const hasShowStyle = defined(style) && defined(style.show);
- this._model.color = hasColorStyle
- ? style.color.evaluateColor(undefined, this._model.color)
- : Color.clone(Color.WHITE, this._model.color);
- this._model.show = hasShowStyle ? style.show.evaluate(undefined) : true;
- } else {
- this._batchTable.applyStyle(style);
- }
- };
- Batched3DModel3DTileContent.prototype.update = function (tileset, frameState) {
- const commandStart = frameState.commandList.length;
- const model = this._model;
- const tile = this._tile;
- const batchTable = this._batchTable;
- // In the PROCESSING state we may be calling update() to move forward
- // the content's resource loading. In the READY state, it will
- // actually generate commands.
- batchTable.update(tileset, frameState);
- this._contentModelMatrix = Matrix4.multiply(
- tile.computedTransform,
- this._rtcCenterTransform,
- this._contentModelMatrix
- );
- model.modelMatrix = this._contentModelMatrix;
- model.shadows = tileset.shadows;
- model.lightColor = tileset.lightColor;
- model.imageBasedLighting = tileset.imageBasedLighting;
- model.backFaceCulling = tileset.backFaceCulling;
- model.debugWireframe = tileset.debugWireframe;
- model.showCreditsOnScreen = tileset.showCreditsOnScreen;
- model.splitDirection = tileset.splitDirection;
- // Update clipping planes
- const tilesetClippingPlanes = tileset.clippingPlanes;
- model.referenceMatrix = tileset.clippingPlanesOriginMatrix;
- if (defined(tilesetClippingPlanes) && tile.clippingPlanesDirty) {
- // Dereference the clipping planes from the model if they are irrelevant.
- // Link/Dereference directly to avoid ownership checks.
- // This will also trigger synchronous shader regeneration to remove or add the clipping plane and color blending code.
- model._clippingPlanes =
- tilesetClippingPlanes.enabled && tile._isClipped
- ? tilesetClippingPlanes
- : undefined;
- }
- // If the model references a different ClippingPlaneCollection due to the tileset's collection being replaced with a
- // ClippingPlaneCollection that gives this tile the same clipping status, update the model to use the new ClippingPlaneCollection.
- if (
- defined(tilesetClippingPlanes) &&
- defined(model._clippingPlanes) &&
- model._clippingPlanes !== tilesetClippingPlanes
- ) {
- model._clippingPlanes = tilesetClippingPlanes;
- }
- model.update(frameState);
- // If any commands were pushed, add derived commands
- const commandEnd = frameState.commandList.length;
- if (
- commandStart < commandEnd &&
- (frameState.passes.render || frameState.passes.pick) &&
- !defined(this._classificationType)
- ) {
- batchTable.addDerivedCommands(frameState, commandStart);
- }
- };
- Batched3DModel3DTileContent.prototype.isDestroyed = function () {
- return false;
- };
- Batched3DModel3DTileContent.prototype.destroy = function () {
- this._model = this._model && this._model.destroy();
- this._batchTable = this._batchTable && this._batchTable.destroy();
- return destroyObject(this);
- };
- export default Batched3DModel3DTileContent;
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