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							- import BoundingRectangle from "../Core/BoundingRectangle.js";
 
- import defined from "../Core/defined.js";
 
- import destroyObject from "../Core/destroyObject.js";
 
- import PixelFormat from "../Core/PixelFormat.js";
 
- import Framebuffer from "../Renderer/Framebuffer.js";
 
- import PixelDatatype from "../Renderer/PixelDatatype.js";
 
- import RenderState from "../Renderer/RenderState.js";
 
- import Sampler from "../Renderer/Sampler.js";
 
- import Texture from "../Renderer/Texture.js";
 
- import BrdfLutGeneratorFS from "../Shaders/BrdfLutGeneratorFS.js";
 
- /**
 
-  * @private
 
-  */
 
- function BrdfLutGenerator() {
 
-   this._colorTexture = undefined;
 
-   this._drawCommand = undefined;
 
- }
 
- Object.defineProperties(BrdfLutGenerator.prototype, {
 
-   colorTexture: {
 
-     get: function () {
 
-       return this._colorTexture;
 
-     },
 
-   },
 
- });
 
- function createCommand(generator, context, framebuffer) {
 
-   const drawCommand = context.createViewportQuadCommand(BrdfLutGeneratorFS, {
 
-     framebuffer: framebuffer,
 
-     renderState: RenderState.fromCache({
 
-       viewport: new BoundingRectangle(0.0, 0.0, 256.0, 256.0),
 
-     }),
 
-   });
 
-   generator._drawCommand = drawCommand;
 
- }
 
- BrdfLutGenerator.prototype.update = function (frameState) {
 
-   if (!defined(this._colorTexture)) {
 
-     const context = frameState.context;
 
-     const colorTexture = new Texture({
 
-       context: context,
 
-       width: 256,
 
-       height: 256,
 
-       pixelFormat: PixelFormat.RGBA,
 
-       pixelDatatype: PixelDatatype.UNSIGNED_BYTE,
 
-       sampler: Sampler.NEAREST,
 
-     });
 
-     this._colorTexture = colorTexture;
 
-     const framebuffer = new Framebuffer({
 
-       context: context,
 
-       colorTextures: [colorTexture],
 
-       destroyAttachments: false,
 
-     });
 
-     createCommand(this, context, framebuffer);
 
-     this._drawCommand.execute(context);
 
-     framebuffer.destroy();
 
-     this._drawCommand.shaderProgram =
 
-       this._drawCommand.shaderProgram &&
 
-       this._drawCommand.shaderProgram.destroy();
 
-   }
 
- };
 
- BrdfLutGenerator.prototype.isDestroyed = function () {
 
-   return false;
 
- };
 
- BrdfLutGenerator.prototype.destroy = function () {
 
-   this._colorTexture = this._colorTexture && this._colorTexture.destroy();
 
-   return destroyObject(this);
 
- };
 
- export default BrdfLutGenerator;
 
 
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