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- import Cartesian3 from "../Core/Cartesian3.js";
- import Check from "../Core/Check.js";
- import Cesium3DTileOptimizationHint from "./Cesium3DTileOptimizationHint.js";
- import TileBoundingRegion from "./TileBoundingRegion.js";
- import TileOrientedBoundingBox from "./TileOrientedBoundingBox.js";
- /**
- * Utility functions for computing optimization hints for a {@link Cesium3DTileset}.
- *
- * @namespace Cesium3DTileOptimizations
- *
- * @private
- */
- const Cesium3DTileOptimizations = {};
- const scratchAxis = new Cartesian3();
- /**
- * Evaluates support for the childrenWithinParent optimization. This is used to more tightly cull tilesets if
- * children bounds are fully contained within the parent. Currently, support for the optimization only works for
- * oriented bounding boxes, so both the child and parent tile must be either a {@link TileOrientedBoundingBox} or
- * {@link TileBoundingRegion}. The purpose of this check is to prevent use of a culling optimization when the child
- * bounds exceed those of the parent. If the child bounds are greater, it is more likely that the optimization will
- * waste CPU cycles. Bounding spheres are not supported for the reason that the child bounds can very often be
- * partially outside of the parent bounds.
- *
- * @param {Cesium3DTile} tile The tile to check.
- * @returns {Boolean} Whether the childrenWithinParent optimization is supported.
- */
- Cesium3DTileOptimizations.checkChildrenWithinParent = function (tile) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("tile", tile);
- //>>includeEnd('debug');
- const children = tile.children;
- const length = children.length;
- // Check if the parent has an oriented bounding box.
- const boundingVolume = tile.boundingVolume;
- if (
- boundingVolume instanceof TileOrientedBoundingBox ||
- boundingVolume instanceof TileBoundingRegion
- ) {
- const orientedBoundingBox = boundingVolume._orientedBoundingBox;
- tile._optimChildrenWithinParent =
- Cesium3DTileOptimizationHint.USE_OPTIMIZATION;
- for (let i = 0; i < length; ++i) {
- const child = children[i];
- // Check if the child has an oriented bounding box.
- const childBoundingVolume = child.boundingVolume;
- if (
- !(
- childBoundingVolume instanceof TileOrientedBoundingBox ||
- childBoundingVolume instanceof TileBoundingRegion
- )
- ) {
- // Do not support if the parent and child both do not have oriented bounding boxes.
- tile._optimChildrenWithinParent =
- Cesium3DTileOptimizationHint.SKIP_OPTIMIZATION;
- break;
- }
- const childOrientedBoundingBox = childBoundingVolume._orientedBoundingBox;
- // Compute the axis from the parent to the child.
- const axis = Cartesian3.subtract(
- childOrientedBoundingBox.center,
- orientedBoundingBox.center,
- scratchAxis
- );
- const axisLength = Cartesian3.magnitude(axis);
- Cartesian3.divideByScalar(axis, axisLength, axis);
- // Project the bounding box of the parent onto the axis. Because the axis is a ray from the parent
- // to the child, the projection parameterized along the ray will be (+/- proj1).
- const proj1 =
- Math.abs(orientedBoundingBox.halfAxes[0] * axis.x) +
- Math.abs(orientedBoundingBox.halfAxes[1] * axis.y) +
- Math.abs(orientedBoundingBox.halfAxes[2] * axis.z) +
- Math.abs(orientedBoundingBox.halfAxes[3] * axis.x) +
- Math.abs(orientedBoundingBox.halfAxes[4] * axis.y) +
- Math.abs(orientedBoundingBox.halfAxes[5] * axis.z) +
- Math.abs(orientedBoundingBox.halfAxes[6] * axis.x) +
- Math.abs(orientedBoundingBox.halfAxes[7] * axis.y) +
- Math.abs(orientedBoundingBox.halfAxes[8] * axis.z);
- // Project the bounding box of the child onto the axis. Because the axis is a ray from the parent
- // to the child, the projection parameterized along the ray will be (+/- proj2) + axis.length.
- const proj2 =
- Math.abs(childOrientedBoundingBox.halfAxes[0] * axis.x) +
- Math.abs(childOrientedBoundingBox.halfAxes[1] * axis.y) +
- Math.abs(childOrientedBoundingBox.halfAxes[2] * axis.z) +
- Math.abs(childOrientedBoundingBox.halfAxes[3] * axis.x) +
- Math.abs(childOrientedBoundingBox.halfAxes[4] * axis.y) +
- Math.abs(childOrientedBoundingBox.halfAxes[5] * axis.z) +
- Math.abs(childOrientedBoundingBox.halfAxes[6] * axis.x) +
- Math.abs(childOrientedBoundingBox.halfAxes[7] * axis.y) +
- Math.abs(childOrientedBoundingBox.halfAxes[8] * axis.z);
- // If the child extends the parent's bounds, the optimization is not valid and we skip it.
- if (proj1 <= proj2 + axisLength) {
- tile._optimChildrenWithinParent =
- Cesium3DTileOptimizationHint.SKIP_OPTIMIZATION;
- break;
- }
- }
- }
- return (
- tile._optimChildrenWithinParent ===
- Cesium3DTileOptimizationHint.USE_OPTIMIZATION
- );
- };
- export default Cesium3DTileOptimizations;
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