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- import Check from "../Core/Check.js";
- /**
- * The state for a 3D Tiles update pass.
- *
- * @private
- * @constructor
- */
- function Cesium3DTilePassState(options) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("options", options);
- Check.typeOf.number("options.pass", options.pass);
- //>>includeEnd('debug');
- /**
- * The pass.
- *
- * @type {Cesium3DTilePass}
- */
- this.pass = options.pass;
- /**
- * An array of rendering commands to use instead of {@link FrameState.commandList} for the current pass.
- *
- * @type {DrawCommand[]}
- */
- this.commandList = options.commandList;
- /**
- * A camera to use instead of {@link FrameState.camera} for the current pass.
- *
- * @type {Camera}
- */
- this.camera = options.camera;
- /**
- * A culling volume to use instead of {@link FrameState.cullingVolume} for the current pass.
- *
- * @type {CullingVolume}
- */
- this.cullingVolume = options.cullingVolume;
- /**
- * A read-only property that indicates whether the pass is ready, i.e. all tiles needed by the pass are loaded.
- *
- * @type {Boolean}
- * @readonly
- * @default false
- */
- this.ready = false;
- }
- export default Cesium3DTilePassState;
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