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- /**
- * The refinement approach for a tile.
- * <p>
- * See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification#refinement|Refinement}
- * in the 3D Tiles spec.
- * </p>
- *
- * @enum {Number}
- *
- * @private
- */
- const Cesium3DTileRefine = {
- /**
- * Render this tile and, if it doesn't meet the screen space error, also refine to its children.
- *
- * @type {Number}
- * @constant
- */
- ADD: 0,
- /**
- * Render this tile or, if it doesn't meet the screen space error, refine to its descendants instead.
- *
- * @type {Number}
- * @constant
- */
- REPLACE: 1,
- };
- export default Object.freeze(Cesium3DTileRefine);
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