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- import defaultValue from "../Core/defaultValue.js";
- import defer from "../Core/defer.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import getMagic from "../Core/getMagic.js";
- import RuntimeError from "../Core/RuntimeError.js";
- /**
- * Represents the contents of a
- * {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/Composite|Composite}
- * tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification|3D Tiles} tileset.
- * <p>
- * Implements the {@link Cesium3DTileContent} interface.
- * </p>
- *
- * @alias Composite3DTileContent
- * @constructor
- *
- * @private
- */
- function Composite3DTileContent(
- tileset,
- tile,
- resource,
- arrayBuffer,
- byteOffset,
- factory
- ) {
- this._tileset = tileset;
- this._tile = tile;
- this._resource = resource;
- this._contents = [];
- this._readyPromise = defer();
- this._metadata = undefined;
- this._group = undefined;
- initialize(this, arrayBuffer, byteOffset, factory);
- }
- Object.defineProperties(Composite3DTileContent.prototype, {
- featurePropertiesDirty: {
- get: function () {
- const contents = this._contents;
- const length = contents.length;
- for (let i = 0; i < length; ++i) {
- if (contents[i].featurePropertiesDirty) {
- return true;
- }
- }
- return false;
- },
- set: function (value) {
- const contents = this._contents;
- const length = contents.length;
- for (let i = 0; i < length; ++i) {
- contents[i].featurePropertiesDirty = value;
- }
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>0</code>. Instead call <code>featuresLength</code> for a tile in the composite.
- * @memberof Composite3DTileContent.prototype
- */
- featuresLength: {
- get: function () {
- return 0;
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>0</code>. Instead call <code>pointsLength</code> for a tile in the composite.
- * @memberof Composite3DTileContent.prototype
- */
- pointsLength: {
- get: function () {
- return 0;
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>0</code>. Instead call <code>trianglesLength</code> for a tile in the composite.
- * @memberof Composite3DTileContent.prototype
- */
- trianglesLength: {
- get: function () {
- return 0;
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>0</code>. Instead call <code>geometryByteLength</code> for a tile in the composite.
- * @memberof Composite3DTileContent.prototype
- */
- geometryByteLength: {
- get: function () {
- return 0;
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>0</code>. Instead call <code>texturesByteLength</code> for a tile in the composite.
- * @memberof Composite3DTileContent.prototype
- */
- texturesByteLength: {
- get: function () {
- return 0;
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>0</code>. Instead call <code>batchTableByteLength</code> for a tile in the composite.
- * @memberof Composite3DTileContent.prototype
- */
- batchTableByteLength: {
- get: function () {
- return 0;
- },
- },
- innerContents: {
- get: function () {
- return this._contents;
- },
- },
- readyPromise: {
- get: function () {
- return this._readyPromise.promise;
- },
- },
- tileset: {
- get: function () {
- return this._tileset;
- },
- },
- tile: {
- get: function () {
- return this._tile;
- },
- },
- url: {
- get: function () {
- return this._resource.getUrlComponent(true);
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * both stores the content metadata and propagates the content metadata to all of its children.
- * @memberof Composite3DTileContent.prototype
- * @private
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- metadata: {
- get: function () {
- return this._metadata;
- },
- set: function (value) {
- this._metadata = value;
- const contents = this._contents;
- const length = contents.length;
- for (let i = 0; i < length; ++i) {
- contents[i].metadata = value;
- }
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>undefined</code>. Instead call <code>batchTable</code> for a tile in the composite.
- * @memberof Composite3DTileContent.prototype
- */
- batchTable: {
- get: function () {
- return undefined;
- },
- },
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * both stores the group metadata and propagates the group metadata to all of its children.
- * @memberof Composite3DTileContent.prototype
- * @private
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- group: {
- get: function () {
- return this._group;
- },
- set: function (value) {
- this._group = value;
- const contents = this._contents;
- const length = contents.length;
- for (let i = 0; i < length; ++i) {
- contents[i].group = value;
- }
- },
- },
- });
- const sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;
- function initialize(content, arrayBuffer, byteOffset, factory) {
- byteOffset = defaultValue(byteOffset, 0);
- const uint8Array = new Uint8Array(arrayBuffer);
- const view = new DataView(arrayBuffer);
- byteOffset += sizeOfUint32; // Skip magic
- const version = view.getUint32(byteOffset, true);
- if (version !== 1) {
- throw new RuntimeError(
- `Only Composite Tile version 1 is supported. Version ${version} is not.`
- );
- }
- byteOffset += sizeOfUint32;
- // Skip byteLength
- byteOffset += sizeOfUint32;
- const tilesLength = view.getUint32(byteOffset, true);
- byteOffset += sizeOfUint32;
- const contentPromises = [];
- for (let i = 0; i < tilesLength; ++i) {
- const tileType = getMagic(uint8Array, byteOffset);
- // Tile byte length is stored after magic and version
- const tileByteLength = view.getUint32(byteOffset + sizeOfUint32 * 2, true);
- const contentFactory = factory[tileType];
- if (defined(contentFactory)) {
- const innerContent = contentFactory(
- content._tileset,
- content._tile,
- content._resource,
- arrayBuffer,
- byteOffset
- );
- content._contents.push(innerContent);
- contentPromises.push(innerContent.readyPromise);
- } else {
- throw new RuntimeError(
- `Unknown tile content type, ${tileType}, inside Composite tile`
- );
- }
- byteOffset += tileByteLength;
- }
- Promise.all(contentPromises)
- .then(function () {
- content._readyPromise.resolve(content);
- })
- .catch(function (error) {
- content._readyPromise.reject(error);
- });
- }
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>false</code>. Instead call <code>hasProperty</code> for a tile in the composite.
- */
- Composite3DTileContent.prototype.hasProperty = function (batchId, name) {
- return false;
- };
- /**
- * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
- * always returns <code>undefined</code>. Instead call <code>getFeature</code> for a tile in the composite.
- */
- Composite3DTileContent.prototype.getFeature = function (batchId) {
- return undefined;
- };
- Composite3DTileContent.prototype.applyDebugSettings = function (
- enabled,
- color
- ) {
- const contents = this._contents;
- const length = contents.length;
- for (let i = 0; i < length; ++i) {
- contents[i].applyDebugSettings(enabled, color);
- }
- };
- Composite3DTileContent.prototype.applyStyle = function (style) {
- const contents = this._contents;
- const length = contents.length;
- for (let i = 0; i < length; ++i) {
- contents[i].applyStyle(style);
- }
- };
- Composite3DTileContent.prototype.update = function (tileset, frameState) {
- const contents = this._contents;
- const length = contents.length;
- for (let i = 0; i < length; ++i) {
- contents[i].update(tileset, frameState);
- }
- };
- Composite3DTileContent.prototype.isDestroyed = function () {
- return false;
- };
- Composite3DTileContent.prototype.destroy = function () {
- const contents = this._contents;
- const length = contents.length;
- for (let i = 0; i < length; ++i) {
- contents[i].destroy();
- }
- return destroyObject(this);
- };
- export default Composite3DTileContent;
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