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							- import WebGLConstants from "../Core/WebGLConstants.js";
 
- /**
 
-  * Determines which triangles, if any, are culled.
 
-  *
 
-  * @enum {Number}
 
-  */
 
- const CullFace = {
 
-   /**
 
-    * Front-facing triangles are culled.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    */
 
-   FRONT: WebGLConstants.FRONT,
 
-   /**
 
-    * Back-facing triangles are culled.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    */
 
-   BACK: WebGLConstants.BACK,
 
-   /**
 
-    * Both front-facing and back-facing triangles are culled.
 
-    *
 
-    * @type {Number}
 
-    * @constant
 
-    */
 
-   FRONT_AND_BACK: WebGLConstants.FRONT_AND_BACK,
 
- };
 
- export default Object.freeze(CullFace);
 
 
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