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- import WebGLConstants from "../Core/WebGLConstants.js";
- /**
- * Determines which triangles, if any, are culled.
- *
- * @enum {Number}
- */
- const CullFace = {
- /**
- * Front-facing triangles are culled.
- *
- * @type {Number}
- * @constant
- */
- FRONT: WebGLConstants.FRONT,
- /**
- * Back-facing triangles are culled.
- *
- * @type {Number}
- * @constant
- */
- BACK: WebGLConstants.BACK,
- /**
- * Both front-facing and back-facing triangles are culled.
- *
- * @type {Number}
- * @constant
- */
- FRONT_AND_BACK: WebGLConstants.FRONT_AND_BACK,
- };
- export default Object.freeze(CullFace);
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