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- import ArcType from "../Core/ArcType.js";
- import Cartesian3 from "../Core/Cartesian3.js";
- import Color from "../Core/Color.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import GeometryInstance from "../Core/GeometryInstance.js";
- import Matrix4 from "../Core/Matrix4.js";
- import PolylineGeometry from "../Core/PolylineGeometry.js";
- import PolylineColorAppearance from "./PolylineColorAppearance.js";
- import Primitive from "./Primitive.js";
- /**
- * Draws the axes of a reference frame defined by a matrix that transforms to world
- * coordinates, i.e., Earth's WGS84 coordinates. The most prominent example is
- * a primitives <code>modelMatrix</code>.
- * <p>
- * The X axis is red; Y is green; and Z is blue.
- * </p>
- * <p>
- * This is for debugging only; it is not optimized for production use.
- * </p>
- *
- * @alias DebugModelMatrixPrimitive
- * @constructor
- *
- * @param {Object} [options] Object with the following properties:
- * @param {Number} [options.length=10000000.0] The length of the axes in meters.
- * @param {Number} [options.width=2.0] The width of the axes in pixels.
- * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 matrix that defines the reference frame, i.e., origin plus axes, to visualize.
- * @param {Boolean} [options.show=true] Determines if this primitive will be shown.
- * @param {Object} [options.id] A user-defined object to return when the instance is picked with {@link Scene#pick}
- *
- * @example
- * primitives.add(new Cesium.DebugModelMatrixPrimitive({
- * modelMatrix : primitive.modelMatrix, // primitive to debug
- * length : 100000.0,
- * width : 10.0
- * }));
- */
- function DebugModelMatrixPrimitive(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- /**
- * The length of the axes in meters.
- *
- * @type {Number}
- * @default 10000000.0
- */
- this.length = defaultValue(options.length, 10000000.0);
- this._length = undefined;
- /**
- * The width of the axes in pixels.
- *
- * @type {Number}
- * @default 2.0
- */
- this.width = defaultValue(options.width, 2.0);
- this._width = undefined;
- /**
- * Determines if this primitive will be shown.
- *
- * @type Boolean
- * @default true
- */
- this.show = defaultValue(options.show, true);
- /**
- * The 4x4 matrix that defines the reference frame, i.e., origin plus axes, to visualize.
- *
- * @type {Matrix4}
- * @default {@link Matrix4.IDENTITY}
- */
- this.modelMatrix = Matrix4.clone(
- defaultValue(options.modelMatrix, Matrix4.IDENTITY)
- );
- this._modelMatrix = new Matrix4();
- /**
- * User-defined value returned when the primitive is picked.
- *
- * @type {*}
- * @default undefined
- *
- * @see Scene#pick
- */
- this.id = options.id;
- this._id = undefined;
- this._primitive = undefined;
- }
- /**
- * @private
- */
- DebugModelMatrixPrimitive.prototype.update = function (frameState) {
- if (!this.show) {
- return;
- }
- if (
- !defined(this._primitive) ||
- !Matrix4.equals(this._modelMatrix, this.modelMatrix) ||
- this._length !== this.length ||
- this._width !== this.width ||
- this._id !== this.id
- ) {
- this._modelMatrix = Matrix4.clone(this.modelMatrix, this._modelMatrix);
- this._length = this.length;
- this._width = this.width;
- this._id = this.id;
- if (defined(this._primitive)) {
- this._primitive.destroy();
- }
- // Workaround projecting (0, 0, 0)
- if (
- this.modelMatrix[12] === 0.0 &&
- this.modelMatrix[13] === 0.0 &&
- this.modelMatrix[14] === 0.0
- ) {
- this.modelMatrix[14] = 0.01;
- }
- const x = new GeometryInstance({
- geometry: new PolylineGeometry({
- positions: [Cartesian3.ZERO, Cartesian3.UNIT_X],
- width: this.width,
- vertexFormat: PolylineColorAppearance.VERTEX_FORMAT,
- colors: [Color.RED, Color.RED],
- arcType: ArcType.NONE,
- }),
- modelMatrix: Matrix4.multiplyByUniformScale(
- this.modelMatrix,
- this.length,
- new Matrix4()
- ),
- id: this.id,
- pickPrimitive: this,
- });
- const y = new GeometryInstance({
- geometry: new PolylineGeometry({
- positions: [Cartesian3.ZERO, Cartesian3.UNIT_Y],
- width: this.width,
- vertexFormat: PolylineColorAppearance.VERTEX_FORMAT,
- colors: [Color.GREEN, Color.GREEN],
- arcType: ArcType.NONE,
- }),
- modelMatrix: Matrix4.multiplyByUniformScale(
- this.modelMatrix,
- this.length,
- new Matrix4()
- ),
- id: this.id,
- pickPrimitive: this,
- });
- const z = new GeometryInstance({
- geometry: new PolylineGeometry({
- positions: [Cartesian3.ZERO, Cartesian3.UNIT_Z],
- width: this.width,
- vertexFormat: PolylineColorAppearance.VERTEX_FORMAT,
- colors: [Color.BLUE, Color.BLUE],
- arcType: ArcType.NONE,
- }),
- modelMatrix: Matrix4.multiplyByUniformScale(
- this.modelMatrix,
- this.length,
- new Matrix4()
- ),
- id: this.id,
- pickPrimitive: this,
- });
- this._primitive = new Primitive({
- geometryInstances: [x, y, z],
- appearance: new PolylineColorAppearance(),
- asynchronous: false,
- });
- }
- this._primitive.update(frameState);
- };
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <p>
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- * </p>
- *
- * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
- *
- * @see DebugModelMatrixPrimitive#destroy
- */
- DebugModelMatrixPrimitive.prototype.isDestroyed = function () {
- return false;
- };
- /**
- * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
- * <p>
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- * </p>
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- * @example
- * p = p && p.destroy();
- *
- * @see DebugModelMatrixPrimitive#isDestroyed
- */
- DebugModelMatrixPrimitive.prototype.destroy = function () {
- this._primitive = this._primitive && this._primitive.destroy();
- return destroyObject(this);
- };
- export default DebugModelMatrixPrimitive;
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