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- import Check from "../Core/Check.js";
- import defaultValue from "../Core/defaultValue.js";
- import defer from "../Core/defer.js";
- import defined from "../Core/defined.js";
- import DracoLoader from "./DracoLoader.js";
- import ResourceLoader from "./ResourceLoader.js";
- import ResourceLoaderState from "./ResourceLoaderState.js";
- /**
- * Load a draco buffer from a glTF.
- * <p>
- * Implements the {@link ResourceLoader} interface.
- * </p>
- *
- * @alias GltfDracoLoader
- * @constructor
- * @augments ResourceLoader
- *
- * @param {Object} options Object with the following properties:
- * @param {ResourceCache} options.resourceCache The {@link ResourceCache} (to avoid circular dependencies).
- * @param {Object} options.gltf The glTF JSON.
- * @param {Object} options.draco The Draco extension object.
- * @param {Resource} options.gltfResource The {@link Resource} containing the glTF.
- * @param {Resource} options.baseResource The {@link Resource} that paths in the glTF JSON are relative to.
- * @param {String} [options.cacheKey] The cache key of the resource.
- *
- * @private
- */
- export default function GltfDracoLoader(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const resourceCache = options.resourceCache;
- const gltf = options.gltf;
- const draco = options.draco;
- const gltfResource = options.gltfResource;
- const baseResource = options.baseResource;
- const cacheKey = options.cacheKey;
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.func("options.resourceCache", resourceCache);
- Check.typeOf.object("options.gltf", gltf);
- Check.typeOf.object("options.draco", draco);
- Check.typeOf.object("options.gltfResource", gltfResource);
- Check.typeOf.object("options.baseResource", baseResource);
- //>>includeEnd('debug');
- this._resourceCache = resourceCache;
- this._gltfResource = gltfResource;
- this._baseResource = baseResource;
- this._gltf = gltf;
- this._draco = draco;
- this._cacheKey = cacheKey;
- this._bufferViewLoader = undefined;
- this._bufferViewTypedArray = undefined;
- this._decodePromise = undefined;
- this._decodedData = undefined;
- this._state = ResourceLoaderState.UNLOADED;
- this._promise = defer();
- }
- if (defined(Object.create)) {
- GltfDracoLoader.prototype = Object.create(ResourceLoader.prototype);
- GltfDracoLoader.prototype.constructor = GltfDracoLoader;
- }
- Object.defineProperties(GltfDracoLoader.prototype, {
- /**
- * A promise that resolves to the resource when the resource is ready.
- *
- * @memberof GltfDracoLoader.prototype
- *
- * @type {Promise.<GltfDracoLoader>}
- * @readonly
- * @private
- */
- promise: {
- get: function () {
- return this._promise.promise;
- },
- },
- /**
- * The cache key of the resource.
- *
- * @memberof GltfDracoLoader.prototype
- *
- * @type {String}
- * @readonly
- * @private
- */
- cacheKey: {
- get: function () {
- return this._cacheKey;
- },
- },
- /**
- * The decoded data.
- *
- * @memberof GltfDracoLoader.prototype
- *
- * @type {Object}
- * @readonly
- * @private
- */
- decodedData: {
- get: function () {
- return this._decodedData;
- },
- },
- });
- /**
- * Loads the resource.
- * @private
- */
- GltfDracoLoader.prototype.load = function () {
- const resourceCache = this._resourceCache;
- const bufferViewLoader = resourceCache.loadBufferView({
- gltf: this._gltf,
- bufferViewId: this._draco.bufferView,
- gltfResource: this._gltfResource,
- baseResource: this._baseResource,
- });
- this._bufferViewLoader = bufferViewLoader;
- this._state = ResourceLoaderState.LOADING;
- const that = this;
- bufferViewLoader.promise
- .then(function () {
- if (that.isDestroyed()) {
- return;
- }
- // Now wait for process() to run to finish loading
- that._bufferViewTypedArray = bufferViewLoader.typedArray;
- that._state = ResourceLoaderState.PROCESSING;
- })
- .catch(function (error) {
- if (that.isDestroyed()) {
- return;
- }
- handleError(that, error);
- });
- };
- function handleError(dracoLoader, error) {
- dracoLoader.unload();
- dracoLoader._state = ResourceLoaderState.FAILED;
- const errorMessage = "Failed to load Draco";
- dracoLoader._promise.reject(dracoLoader.getError(errorMessage, error));
- }
- /**
- * Processes the resource until it becomes ready.
- *
- * @param {FrameState} frameState The frame state.
- * @private
- */
- GltfDracoLoader.prototype.process = function (frameState) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("frameState", frameState);
- //>>includeEnd('debug');
- if (!defined(this._bufferViewTypedArray)) {
- // Not ready to decode the Draco buffer
- return;
- }
- if (defined(this._decodePromise)) {
- // Currently decoding
- return;
- }
- const draco = this._draco;
- const gltf = this._gltf;
- const bufferViews = gltf.bufferViews;
- const bufferViewId = draco.bufferView;
- const bufferView = bufferViews[bufferViewId];
- const compressedAttributes = draco.attributes;
- const decodeOptions = {
- // Need to make a copy of the typed array otherwise the underlying
- // ArrayBuffer may be accessed on both the worker and the main thread. This
- // leads to errors such as "ArrayBuffer at index 0 is already detached".
- // PERFORMANCE_IDEA: Look into SharedArrayBuffer to get around this.
- array: new Uint8Array(this._bufferViewTypedArray),
- bufferView: bufferView,
- compressedAttributes: compressedAttributes,
- dequantizeInShader: true,
- };
- const decodePromise = DracoLoader.decodeBufferView(decodeOptions);
- if (!defined(decodePromise)) {
- // Cannot schedule task this frame
- return;
- }
- const that = this;
- this._decodePromise = decodePromise
- .then(function (results) {
- if (that.isDestroyed()) {
- return;
- }
- // Unload everything except the decoded data
- that.unload();
- that._decodedData = {
- indices: results.indexArray,
- vertexAttributes: results.attributeData,
- };
- that._state = ResourceLoaderState.READY;
- that._promise.resolve(that);
- })
- .catch(function (error) {
- if (that.isDestroyed()) {
- return;
- }
- handleError(that, error);
- });
- };
- /**
- * Unloads the resource.
- * @private
- */
- GltfDracoLoader.prototype.unload = function () {
- if (defined(this._bufferViewLoader)) {
- this._resourceCache.unload(this._bufferViewLoader);
- }
- this._bufferViewLoader = undefined;
- this._bufferViewTypedArray = undefined;
- this._decodedData = undefined;
- this._gltf = undefined;
- };
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