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- import Check from "../Core/Check.js";
- import ComponentDatatype from "../Core/ComponentDatatype.js";
- import defaultValue from "../Core/defaultValue.js";
- import defer from "../Core/defer.js";
- import defined from "../Core/defined.js";
- import IndexDatatype from "../Core/IndexDatatype.js";
- import Buffer from "../Renderer/Buffer.js";
- import BufferUsage from "../Renderer/BufferUsage.js";
- import JobType from "./JobType.js";
- import ResourceLoader from "./ResourceLoader.js";
- import ResourceLoaderState from "./ResourceLoaderState.js";
- /**
- * Loads an index buffer from a glTF accessor.
- * <p>
- * Implements the {@link ResourceLoader} interface.
- * </p>
- *
- * @alias GltfIndexBufferLoader
- * @constructor
- * @augments ResourceLoader
- *
- * @param {Object} options Object with the following properties:
- * @param {ResourceCache} options.resourceCache The {@link ResourceCache} (to avoid circular dependencies).
- * @param {Object} options.gltf The glTF JSON.
- * @param {Number} options.accessorId The accessor ID corresponding to the index buffer.
- * @param {Resource} options.gltfResource The {@link Resource} containing the glTF.
- * @param {Resource} options.baseResource The {@link Resource} that paths in the glTF JSON are relative to.
- * @param {Object} [options.draco] The Draco extension object.
- * @param {String} [options.cacheKey] The cache key of the resource.
- * @param {Boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
- * @param {Boolean} [loadAsTypedArray=false] Load index buffer as a typed array instead of a GPU index buffer.
- *
- * @private
- */
- export default function GltfIndexBufferLoader(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const resourceCache = options.resourceCache;
- const gltf = options.gltf;
- const accessorId = options.accessorId;
- const gltfResource = options.gltfResource;
- const baseResource = options.baseResource;
- const draco = options.draco;
- const cacheKey = options.cacheKey;
- const asynchronous = defaultValue(options.asynchronous, true);
- const loadAsTypedArray = defaultValue(options.loadAsTypedArray, false);
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.func("options.resourceCache", resourceCache);
- Check.typeOf.object("options.gltf", gltf);
- Check.typeOf.number("options.accessorId", accessorId);
- Check.typeOf.object("options.gltfResource", gltfResource);
- Check.typeOf.object("options.baseResource", baseResource);
- //>>includeEnd('debug');
- const indexDatatype = gltf.accessors[accessorId].componentType;
- this._resourceCache = resourceCache;
- this._gltfResource = gltfResource;
- this._baseResource = baseResource;
- this._gltf = gltf;
- this._accessorId = accessorId;
- this._indexDatatype = indexDatatype;
- this._draco = draco;
- this._cacheKey = cacheKey;
- this._asynchronous = asynchronous;
- this._loadAsTypedArray = loadAsTypedArray;
- this._bufferViewLoader = undefined;
- this._dracoLoader = undefined;
- this._typedArray = undefined;
- this._buffer = undefined;
- this._state = ResourceLoaderState.UNLOADED;
- this._promise = defer();
- }
- if (defined(Object.create)) {
- GltfIndexBufferLoader.prototype = Object.create(ResourceLoader.prototype);
- GltfIndexBufferLoader.prototype.constructor = GltfIndexBufferLoader;
- }
- Object.defineProperties(GltfIndexBufferLoader.prototype, {
- /**
- * A promise that resolves to the resource when the resource is ready.
- *
- * @memberof GltfIndexBufferLoader.prototype
- *
- * @type {Promise.<GltfIndexBufferLoader>}
- * @readonly
- * @private
- */
- promise: {
- get: function () {
- return this._promise.promise;
- },
- },
- /**
- * The cache key of the resource.
- *
- * @memberof GltfIndexBufferLoader.prototype
- *
- * @type {String}
- * @readonly
- * @private
- */
- cacheKey: {
- get: function () {
- return this._cacheKey;
- },
- },
- /**
- * The index buffer. This is only defined when <code>loadAsTypedArray</code> is false.
- *
- * @memberof GltfIndexBufferLoader.prototype
- *
- * @type {Buffer}
- * @readonly
- * @private
- */
- buffer: {
- get: function () {
- return this._buffer;
- },
- },
- /**
- * The typed array containing indices. This is only defined when <code>loadAsTypedArray</code> is true.
- *
- * @memberof GltfIndexBufferLoader.prototype
- *
- * @type {Uint8Array|Uint16Array|Uint32Array}
- * @readonly
- * @private
- */
- typedArray: {
- get: function () {
- return this._typedArray;
- },
- },
- /**
- * The index datatype after decode.
- *
- * @memberof GltfIndexBufferLoader.prototype
- *
- * @type {IndexDatatype}
- * @readonly
- * @private
- */
- indexDatatype: {
- get: function () {
- return this._indexDatatype;
- },
- },
- });
- /**
- * Loads the resource.
- * @private
- */
- GltfIndexBufferLoader.prototype.load = function () {
- if (defined(this._draco)) {
- loadFromDraco(this);
- } else {
- loadFromBufferView(this);
- }
- };
- function loadFromDraco(indexBufferLoader) {
- const resourceCache = indexBufferLoader._resourceCache;
- const dracoLoader = resourceCache.loadDraco({
- gltf: indexBufferLoader._gltf,
- draco: indexBufferLoader._draco,
- gltfResource: indexBufferLoader._gltfResource,
- baseResource: indexBufferLoader._baseResource,
- });
- indexBufferLoader._dracoLoader = dracoLoader;
- indexBufferLoader._state = ResourceLoaderState.LOADING;
- dracoLoader.promise
- .then(function () {
- if (indexBufferLoader.isDestroyed()) {
- return;
- }
- // Now wait for process() to run to finish loading
- const typedArray = dracoLoader.decodedData.indices.typedArray;
- indexBufferLoader._typedArray = typedArray;
- // The index datatype may be a smaller datatype after draco decode
- indexBufferLoader._indexDatatype = ComponentDatatype.fromTypedArray(
- typedArray
- );
- indexBufferLoader._state = ResourceLoaderState.PROCESSING;
- })
- .catch(function (error) {
- if (indexBufferLoader.isDestroyed()) {
- return;
- }
- handleError(indexBufferLoader, error);
- });
- }
- function loadFromBufferView(indexBufferLoader) {
- const gltf = indexBufferLoader._gltf;
- const accessorId = indexBufferLoader._accessorId;
- const accessor = gltf.accessors[accessorId];
- const bufferViewId = accessor.bufferView;
- const resourceCache = indexBufferLoader._resourceCache;
- const bufferViewLoader = resourceCache.loadBufferView({
- gltf: gltf,
- bufferViewId: bufferViewId,
- gltfResource: indexBufferLoader._gltfResource,
- baseResource: indexBufferLoader._baseResource,
- });
- indexBufferLoader._state = ResourceLoaderState.LOADING;
- indexBufferLoader._bufferViewLoader = bufferViewLoader;
- bufferViewLoader.promise
- .then(function () {
- if (indexBufferLoader.isDestroyed()) {
- return;
- }
- // Now wait for process() to run to finish loading
- const bufferViewTypedArray = bufferViewLoader.typedArray;
- indexBufferLoader._typedArray = createIndicesTypedArray(
- indexBufferLoader,
- bufferViewTypedArray
- );
- indexBufferLoader._state = ResourceLoaderState.PROCESSING;
- })
- .catch(function (error) {
- if (indexBufferLoader.isDestroyed()) {
- return;
- }
- handleError(indexBufferLoader, error);
- });
- }
- function createIndicesTypedArray(indexBufferLoader, bufferViewTypedArray) {
- const gltf = indexBufferLoader._gltf;
- const accessorId = indexBufferLoader._accessorId;
- const accessor = gltf.accessors[accessorId];
- const count = accessor.count;
- const indexDatatype = accessor.componentType;
- const arrayBuffer = bufferViewTypedArray.buffer;
- const byteOffset = bufferViewTypedArray.byteOffset + accessor.byteOffset;
- let typedArray;
- if (indexDatatype === IndexDatatype.UNSIGNED_BYTE) {
- typedArray = new Uint8Array(arrayBuffer, byteOffset, count);
- } else if (indexDatatype === IndexDatatype.UNSIGNED_SHORT) {
- typedArray = new Uint16Array(arrayBuffer, byteOffset, count);
- } else if (indexDatatype === IndexDatatype.UNSIGNED_INT) {
- typedArray = new Uint32Array(arrayBuffer, byteOffset, count);
- }
- return typedArray;
- }
- function handleError(indexBufferLoader, error) {
- indexBufferLoader.unload();
- indexBufferLoader._state = ResourceLoaderState.FAILED;
- const errorMessage = "Failed to load index buffer";
- error = indexBufferLoader.getError(errorMessage, error);
- indexBufferLoader._promise.reject(error);
- }
- function CreateIndexBufferJob() {
- this.typedArray = undefined;
- this.indexDatatype = undefined;
- this.context = undefined;
- this.buffer = undefined;
- }
- CreateIndexBufferJob.prototype.set = function (
- typedArray,
- indexDatatype,
- context
- ) {
- this.typedArray = typedArray;
- this.indexDatatype = indexDatatype;
- this.context = context;
- };
- CreateIndexBufferJob.prototype.execute = function () {
- this.buffer = createIndexBuffer(
- this.typedArray,
- this.indexDatatype,
- this.context
- );
- };
- function createIndexBuffer(typedArray, indexDatatype, context) {
- const buffer = Buffer.createIndexBuffer({
- typedArray: typedArray,
- context: context,
- usage: BufferUsage.STATIC_DRAW,
- indexDatatype: indexDatatype,
- });
- buffer.vertexArrayDestroyable = false;
- return buffer;
- }
- const scratchIndexBufferJob = new CreateIndexBufferJob();
- /**
- * Processes the resource until it becomes ready.
- *
- * @param {FrameState} frameState The frame state.
- * @private
- */
- GltfIndexBufferLoader.prototype.process = function (frameState) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("frameState", frameState);
- //>>includeEnd('debug');
- if (this._state === ResourceLoaderState.READY) {
- return;
- }
- const typedArray = this._typedArray;
- const indexDatatype = this._indexDatatype;
- if (defined(this._dracoLoader)) {
- this._dracoLoader.process(frameState);
- }
- if (defined(this._bufferViewLoader)) {
- this._bufferViewLoader.process(frameState);
- }
- if (!defined(typedArray)) {
- // Buffer view hasn't been loaded yet
- return;
- }
- // WebGL1 has no way to retrieve the contents of buffers that are
- // on the GPU. Therefore, the index buffer is stored in CPU memory
- // in case it needs to be referenced later.
- const useWebgl2 = frameState.context.webgl2;
- if (this._loadAsTypedArray || !useWebgl2) {
- // Unload everything except the typed array
- this.unload();
- this._typedArray = typedArray;
- this._state = ResourceLoaderState.READY;
- this._promise.resolve(this);
- return;
- }
- let buffer;
- if (this._asynchronous) {
- const indexBufferJob = scratchIndexBufferJob;
- indexBufferJob.set(typedArray, indexDatatype, frameState.context);
- const jobScheduler = frameState.jobScheduler;
- if (!jobScheduler.execute(indexBufferJob, JobType.BUFFER)) {
- // Job scheduler is full. Try again next frame.
- return;
- }
- buffer = indexBufferJob.buffer;
- } else {
- buffer = createIndexBuffer(typedArray, indexDatatype, frameState.context);
- }
- // Unload everything except the index buffer
- this.unload();
- this._buffer = buffer;
- this._state = ResourceLoaderState.READY;
- this._promise.resolve(this);
- };
- /**
- * Unloads the resource.
- * @private
- */
- GltfIndexBufferLoader.prototype.unload = function () {
- if (defined(this._buffer)) {
- this._buffer.destroy();
- }
- const resourceCache = this._resourceCache;
- if (defined(this._bufferViewLoader)) {
- resourceCache.unload(this._bufferViewLoader);
- }
- if (defined(this._dracoLoader)) {
- resourceCache.unload(this._dracoLoader);
- }
- this._bufferViewLoader = undefined;
- this._dracoLoader = undefined;
- this._typedArray = undefined;
- this._buffer = undefined;
- this._gltf = undefined;
- };
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