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- import Color from "../../Core/Color.js";
- import defined from "../../Core/defined.js";
- /**
- * A feature of a {@link ModelExperimental}.
- * <p>
- * Provides access to a feature's properties stored in the model's feature table.
- * </p>
- * <p>
- * Modifications to a <code>ModelFeature</code> object have the lifetime of the model.
- * </p>
- * <p>
- * Do not construct this directly. Access it through picking using {@link Scene#pick}.
- * </p>
- *
- * @alias ModelFeature
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {ModelExperimental} options.model The model the feature belongs to.
- * @param {Number} options.featureId The unique integral identifier for this feature.
- *
- * @example
- * // On mouse over, display all the properties for a feature in the console log.
- * handler.setInputAction(function(movement) {
- * const feature = scene.pick(movement.endPosition);
- * if (feature instanceof Cesium.ModelFeature) {
- * console.log(feature);
- * }
- * }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
- *
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- export default function ModelFeature(options) {
- this._model = options.model;
- // This ModelFeatureTable is not documented as an option since it is
- // part of the private API and should not appear in the documentation.
- this._featureTable = options.featureTable;
- this._featureId = options.featureId;
- this._color = undefined; // for calling getColor
- }
- Object.defineProperties(ModelFeature.prototype, {
- /**
- * Gets or sets if the feature will be shown. This is set for all features
- * when a style's show is evaluated.
- *
- * @memberof ModelFeature.prototype
- *
- * @type {Boolean}
- *
- * @default true
- */
- show: {
- get: function () {
- return this._featureTable.getShow(this._featureId);
- },
- set: function (value) {
- this._featureTable.setShow(this._featureId, value);
- },
- },
- /**
- * Gets or sets the highlight color multiplied with the feature's color. When
- * this is white, the feature's color is not changed. This is set for all features
- * when a style's color is evaluated.
- *
- * @memberof ModelFeature.prototype
- *
- * @type {Color}
- *
- * @default {@link Color.WHITE}
- */
- color: {
- get: function () {
- if (!defined(this._color)) {
- this._color = new Color();
- }
- return this._featureTable.getColor(this._featureId, this._color);
- },
- set: function (value) {
- this._featureTable.setColor(this._featureId, value);
- },
- },
- /**
- * All objects returned by {@link Scene#pick} have a <code>primitive</code> property. This returns
- * the model containing the feature.
- *
- * @memberof ModelFeature.prototype
- *
- * @type {ModelExperimental}
- *
- * @readonly
- * @private
- */
- primitive: {
- get: function () {
- return this._model;
- },
- },
- /**
- * The {@link ModelFeatureTable} that this feature belongs to.
- *
- * @memberof ModelFeature.prototype
- *
- * @type {ModelFeatureTable}
- *
- * @readonly
- * @private
- */
- featureTable: {
- get: function () {
- return this._featureTable;
- },
- },
- /**
- * Get the feature ID associated with this feature. For 3D Tiles 1.0, the
- * batch ID is returned. For EXT_mesh_features, this is the feature ID from
- * the selected feature ID set.
- *
- * @memberof ModelFeature.prototype
- *
- * @type {Number}
- *
- * @readonly
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- featureId: {
- get: function () {
- return this._featureId;
- },
- },
- });
- /**
- * Returns whether the feature contains this property.
- *
- * @param {String} name The case-sensitive name of the property.
- * @returns {Boolean} Whether the feature contains this property.
- */
- ModelFeature.prototype.hasProperty = function (name) {
- return this._featureTable.hasProperty(this._featureId, name);
- };
- /**
- * Returns a copy of the value of the feature's property with the given name.
- *
- * @param {String} name The case-sensitive name of the property.
- * @returns {*} The value of the property or <code>undefined</code> if the feature does not have this property.
- *
- * @example
- * // Display all the properties for a feature in the console log.
- * const propertyNames = feature.getPropertyNames();
- * const length = propertyNames.length;
- * for (let i = 0; i < length; ++i) {
- * const propertyName = propertyNames[i];
- * console.log(propertyName + ': ' + feature.getProperty(propertyName));
- * }
- */
- ModelFeature.prototype.getProperty = function (name) {
- return this._featureTable.getProperty(this._featureId, name);
- };
- /**
- * Returns a copy of the feature's property with the given name, examining all
- * the metadata from the EXT_structural_metadata and legacy EXT_feature_metadata glTF
- * extensions. Metadata is checked against name from most specific to most
- * general and the first match is returned. Metadata is checked in this order:
- * <ol>
- * <li>structural metadata property by semantic</li>
- * <li>structural metadata property by property ID</li>
- * </ol>
- * <p>
- * See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} as well as the
- * previous {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} for glTF.
- * </p>
- *
- * @param {String} name The semantic or property ID of the feature. Semantics are checked before property IDs in each granularity of metadata.
- * @return {*} The value of the property or <code>undefined</code> if the feature does not have this property.
- *
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- ModelFeature.prototype.getPropertyInherited = function (name) {
- if (this._featureTable.hasPropertyBySemantic(this._featureId, name)) {
- return this._featureTable.getPropertyBySemantic(this._featureId, name);
- }
- return this._featureTable.getProperty(this._featureId, name);
- };
- /**
- * Returns an array of property names for the feature.
- *
- * @param {String[]} [results] An array into which to store the results.
- * @returns {String[]} The names of the feature's properties.
- */
- ModelFeature.prototype.getPropertyNames = function (results) {
- return this._featureTable.getPropertyNames(results);
- };
- /**
- * Sets the value of the feature's property with the given name.
- *
- * @param {String} name The case-sensitive name of the property.
- * @param {*} value The value of the property that will be copied.
- * @returns {Boolean} <code>true</code> if the property was set, <code>false</code> otherwise.
- *
- * @exception {DeveloperError} Inherited batch table hierarchy property is read only.
- *
- * @example
- * const height = feature.getProperty('Height'); // e.g., the height of a building
- *
- * @example
- * const name = 'clicked';
- * if (feature.getProperty(name)) {
- * console.log('already clicked');
- * } else {
- * feature.setProperty(name, true);
- * console.log('first click');
- * }
- */
- ModelFeature.prototype.setProperty = function (name, value) {
- return this._featureTable.setProperty(this._featureId, name, value);
- };
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